FFR
L2Dex Player
- Joined
- Jul 14, 2017
- Messages
- 1
need some help with this thing here
2017.7.22 19:51:18
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2396 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 880M (6909)
Bad name index -58/771
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad50 18228952)) <- TagName <- FPropertyTag<< <- (After Max) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Texture LineageEffectsTextures.Particles2.fx_m_t1023) <- UTexture::Serialize <- LoadObject <- (Texture LineageEffectsTextures.Particles2.fx_m_t1023 18228952==18228952/32500925 18228951 87587) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageMonster2.temple_guard_b NULL) <- UObject::StaticLoadClass <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2017.7.22 19:51:18
OS : Windows Vista 6.2 (Build: 9200)
CPU : GenuineIntel PentiumPro-class processor @ 2396 MHz with 2047MB RAM
Video : NVIDIA GeForce GTX 880M (6909)
Bad name index -58/771
History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad50 18228952)) <- TagName <- FPropertyTag<< <- (After Max) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (Texture LineageEffectsTextures.Particles2.fx_m_t1023) <- UTexture::Serialize <- LoadObject <- (Texture LineageEffectsTextures.Particles2.fx_m_t1023 18228952==18228952/32500925 18228951 87587) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageMonster2.temple_guard_b NULL) <- UObject::StaticLoadClass <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop