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Guide Anomic Foundry and Elixirs

Riku

Joined
May 5, 2019
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56
Anomic Foundry
The Anomic Foundry is a new end-game location on Hellbound island.
You can get there by running through the gate in the Сursed Town or through the gate near the Batwing Drakes spot:



This location is mostly designed by solo farm for different classes, but no one will forbid you to gather in groups. This is PVP area.


Monsters
Evil Creature [Fireborn] - Resistance to Fire attacks and Dagger weapons. Surrender to Water attacks and Bow weapons.
Evil Creature [Waterborn] - Resistance to Water attacks and Bow weapons. Surrender to Fire attacks and Dagger weapons.
Evil Creature [Windborn] - Resistance to Wind attacks and Dual weapons. Surrender to Earth attacks and Polearm weapons.
Evil Creature [Earthborn] - Resistance to Earth attacks and Polearm weapons. Surrender to Wind attacks and Dual weapons.
Evil Creature [Darkborn] - Resistance to Dark attacks and Blunt weapons. Surrender to Holy attacks and Sword weapons.
Evil Creature [Divineborn] - Resistance to Holy attacks and Sword weapons. Surrender to Dark attacks and Blunt weapons.
Foundry Laborer - weak and peaceful monster, but can spawn powerful Foundry Foreman on death.

Mechanic
Evil Creatures are not aggressive, but social if they have the same nature. Can spawn Grater Evil Creatures on death.
Greater Evil Creature is the same type of monster with better drop and more powerful stats. Can spawn Energy Seed on death.
Energy Seed is a fountain, which can be collected with help of Gathering Machine agathion.


Location Boss - Foundry Overseer

Foundry Overseer -
can spawn with an extremely low (near 0.01%) chance after killing Foundry Lauborer. Powerful monster, but can be killed solo or in the small party. Gives pretty nice drop.


Raid Bosses - Ranku




Raid Bosses - Esthus Lavaborn





Merwin the Alchemist


Merwin
is an NPC Alchemist who sell transmutation circle recipes, which can be used by any class to craft an elixir.



Elixirs list
Following elixirs replaces regular buffs (does not stack)
Elixir of Might - An alchemical elixir that increases P.Atk. by 15% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Berserk - An alchemical elixir that decreases P.Def. by 8%, M.Def. by 16% and Evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Speed by 8 for 20 minutes. Re-use delay is 30 seconds.
Elixir of Empower - An alchemical elixir that increases M. Atk. by 75% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Wild Magic - An alchemical elixir that increases Magic Critical Rate by 50% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Haste - An alchemical elixir that increases Atk. Spd. by 33% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Wind Walk - An alchemical elixir that increases Speed by 33 for 20 minutes. Re-use delay is 30 seconds.
Elixir of Shield - An alchemical elixir that increases P.Def. by 15% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Magic Barrier - An alchemical elixir that increases M.Def. by 30% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Acumen - An alchemical elixir that increases Casting Spd. by 30% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Concentration - An alchemical elixir that decreases magic cancel damage by 53 for 20 minutes. Re-use delay is 30 seconds.
Elixir of Death Whisper - An alchemical elixir that increases Critical Damage by 35% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Focus - An alchemical elixir that increases Critical Rate by 30% for 20 minutes. Re-use delay is 30 seconds.

Following elixirs not replaces regular buffs (stack)
Elixir of Fire Protection - An alchemical elixir that increases resistance to Fire attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Water Protection - An alchemical elixir that increases resistance to Water attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Wind Protection - An alchemical elixir that increases resistance to Wind attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Earth Protection - An alchemical elixir that increases resistance to Earth attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Holy Protection - An alchemical elixir that increases resistance to Holy attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
Elixir of Unholy Protection -An alchemical elixir that increases resistance to Unholy attacks by 30% for 20 minutes. Re-use delay is 30 seconds.

Elixir of Life - Regenerates 2000 HP. Re-use delay is 30 seconds.
Elixir of Mana - Regenerates 2000 MP. Re-use delay is 30 seconds.
Elixir of Spirit - Regenerates 2000 CP. Re-use delay is 30 seconds.
Elixir of Learning 50/100/200% - An alchemical elixir that increases acquired EXP from monsters by 50/100/200% for 20 minutes. Re-use delay is 30 seconds.
Large Elixir of Learning 50/100/200% - An alchemical elixir that increases acquired EXP from monsters by 50/100/200% for 4 hours. Re-use delay is 30 seconds.

Failed Elixir of Learning is created when you failed to create Elixir of Learning.
Failed Elixir of Learning [Offense] - An alchemical elixir that increases acquired EXP from monsters by 25%, but decreases P.Atk. and M.Atk. by 30% for 20 minutes. Re-use delay is 30 seconds.
Failed Elixir of Learning [Defense] - An alchemical elixir that increases acquired EXP from monsters by 25%, but decreases P.Def. and M.Def. by 30% for 20 minutes. Re-use delay is 30 seconds.
Failed Elixir of Learning [Reuse] - An alchemical elixir that increases acquired EXP from monsters by 25%, but increases skill reuse delay by 30% for 20 minutes. Re-use delay is 30 seconds.
Failed Elixir of Learning [Speed] - An alchemical elixir that increases acquired EXP from monsters by 25%, but decreases Speed by 30 for 20 minutes. Re-use delay is 30 seconds.


Special Elixirs
While hunting monsters you can also obtain some unique elixir recipes, as example from Foundry Laborer you can get:
Elixir of Flu - An alchemical elixir that grants the ability to receive the Hot Springs Flu for 60 minutes. Re-use delay is 20 minutes.
Elixir of Malaria - An alchemical elixir that grants the ability to receive the Hot Springs Malaria for 60 minutes. Re-use delay is 20 minutes.
Elixir of Rheumatism - An alchemical elixir that grants the ability to receive the Hot Springs Rheumatism for 60 minutes. Re-use delay is 20 minutes.
Elixir of Cholera - An alchemical elixir that grants the ability to receive the Hot Springs Cholera for 60 minutes. Re-use delay is 20 minutes.

From Foundry Foreman you can get:
Elixir of Purity - An alchemical elixir that removes negative effects. Re-use delay is 20 minutes.
Elixir of Invincibility - An alchemical elixir that grants invincibility for 5 seconds. Re-use delay is 20 minutes.


Other Information
Book of Transmutation - a book which contains transmutation circles for 100% elixirs. Can be dropped from Location Boss Foundry Overseer, Raid Boss Ranku and Raid Boss Esthus Lavaborn.



Gathering Machine - agathion, which can be used to gather the Energy Seeds.
Can be purchased from Merwin (time-limited version for 1day) or dropped (eternal version) from Foundry Overseer and Raid Boss Esthus Lavaborn.
  1. Equip Gathering Machine Summon Bracelet
  2. Summon Agathion
  3. Select in target Energy Seed (can spawn from Greater Evil Creature)
  4. Use skill Essence Collecting
  5. Enjoy your Essences.

 
Last edited:

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