Penalty for damage in pvp for all servitors proportionally decreases when enchanted (+15/30 servitors have 0 penalty).
All servitors of classes Arcana Lord, Elemental Master, Spectral Lord, Soultaker, Hell Knight received new enchant branches.
Different servitors received different branches. But all bonuses from these branches are the same:
Might - increases P.Atk by 1-30%
Empower - increases M.Atk by 1-30%
Shield - increases P.Def by 1-20%
Barrier - increases M.Def by 1-20%
Life - increases Max HP by 1-20%
Leech - increases leech effect by 1-20%
Focus - increases critical rate by 5-150
Resistance - increases resistance to debuff attacks by 1-30%
Renewal - decreases skill reuse delay by 1-50%
New branches keep all bonuses from previous enchant "Power" and adds new ones.
Some servitor skills were changed to be more useful:
Panther Fatal Claw changed to self buff Panther Agility
Panther Agility - For 30 seconds increases Speed by 25, Evasion by 25, physical attack skill Evasion Rate by 40% and have a chance to blow away the opponent's target when being attacked.
Storm Strike (Mew the Cat, Boxer the Unicorn) became non-elemental skill.
Feline Shield (Kai the Cat) received additional chance to reflect debuffs.
Cure of Queen/Cure of Seraphim - can cleanse more different debuffs.
Hydro Screw - increased M.Atk, cast range and area of effect.
Mew the Cat
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Type: Mystic Skills:
Storm Strike - attacks an enemy with powerful non-elemental range attack.
Kai the Cat
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Type: Fighter Skills:
Feline Shield (self buff) - reflects 30% damage from attacks back to enemy. Has 30% chance to reflect magic/physical debuff back to enemy.
Mirage the Unicorn
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Type: Mystic Skills:
Storm Strike - attacks an enemy with powerful non-elemental range attack.
Merrow the Unicorn
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Type: Mystic Skills:
Hydro Screw - Attacks an enemies with a whirling surge of water.
Seraphim the Unicorn
--------------------------------------------------------------------------------------------------------------------------------------------------------------- Type: Support Skills:
Blessing of Seraphim - Temporarily increases your party's MP regeneration.
Gift of Seraphim - Temporarily shortens your party's spell re-use timer.
Cure of Seraphim - Has a chance to remove Stun/Root/Sleep/Silence/Paralyze from party members.
Enchant:
Life - Max HP +20%
Renewal - Reduce skill reuse delay by -50%
Properties:
chance to cleanse Stun/Root/Sleep/Silence/Paralyze from party members. (+30 has 100% chance)
Magnus the Unicorn
--------------------------------------------------------------------------------------------------------------------------------------------------------------- Type: Mystic/Fighter Skills:
Tidal Wave - Pounds multiple enemies with a tremendous onrush of water.
Range: 400
AoE range: 200
Power: 180 power added to M.Atk
Reuse: 8s
Whiplash - Powerful rear kicks that stun and damage an enemy. Over-hit is possible.
Nightshade
--------------------------------------------------------------------------------------------------------------------------------------------------------------- Type: Tank Skills:
Curse of Shade - Provokes an opponent to attack and strikes them with a curse that decreases their P. Def and M. Def by 10%.
Range: 400
Reuse: 8s
Mass Curse of Shade - Provokes multiple enemies around the caster to attack and strikes them with a curse that decreases their P. Def and M. Def. by 10%.
Range: self
AoE range: 200
Reuse: 8s
Shade Sacrifice - Sacrifice HP in order to regenerate the HP of a selected target.
Corrupted Man
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Type: Fighter/Mystic Skills:
Steal Blood - Damages an enemy with non-elemental attack and leech 20%damage dealt as life.
Cursed Man
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Type: Fighter Skills:
Cursed Blow - Attempt a powerful, vital point attack on an opponent.
Range: 40
Power (+1/+30): 8079 / 8265
Reuse: 10s
Cursed Strike - A stunning blow that inflicts damage and instantly throws an enemy into a state of stun.
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