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Patchnotes - Autumn Season (2023)

Riku

Joined
May 5, 2019
Messages
86


Server Rates
  • Exp/SP: x30
  • Adena: x15 (exception: Forge of Gods x20)
  • Drop: х20
  • Drop resources (materials for craft): x20
  • Spoil: x10
  • Seal Stones: x10
  • RB Exp/SP:
    • 1-39 level: x20
    • 40-51 level: x40
    • 51-60 level: x60
    • 61-69 level: x80
    • 70-75 level: x100
    • 76-80 level: x120
  • RB Drop: x10
  • Epic RB Drop: x1 (custom)

  • Quest: x1 (general quests)
  • Gather the Flames - rate x2, amount of Torches, now you can choose reward, added resources to reward
  • Relics of the Old Empire - rate x2, amount of Broken Relic Parts, now you can choose reward, added resources to reward
  • The Finest Food - rate x2
  • Alliance with Varka Silenos - rate x2, amount of quest items
  • Alliance with Ketra Orcs - rate x2, amount of quest items
  • War with Ketra - amount of quest items drop - x5, amount of Molar of Ketra Orc
  • War with Varka - amount of quest items drop - x5, amount of Varka's Mane
  • The Zero Hour (And all quest chain) - rate x10, amount of Stakato Fang
  • Yoke of the Past - amount x5
  • In Search of Fragments of Dimension - amount x5
  • Guardians of The Holy Grail - amount x20
  • Seekers of the Holy Grail - amount x20
  • Exploration of Giants Cave - chance to drop quest items - x20
  • Legacy of Insolence - amount x20
  • Whisper of Dreams Part 1 - amount x20
  • Whisper of Dreams Part 2 - amount x20
  • Four Goblets - x20 (that means you get more sealed boxes at 4 sepulchers)
  • Clan Prestige - x10

General Information
Over the years of work our project obtain a lot of new content and features.
This allows our players to play for a long time even at high rate server and keep their interest in the game.
But also this huge amount of new content make server look slightly different than some people expect.
So, based on the feedback and wishes of our players, this season we want to go BACK TO THE ROOTS .

The main goal of these changes will be to give you the opportunity to stop endless farming and focus more on pvp.
Usualy we open new content pretty quick. This forces you to farm everyday a lot to get the best equipment.
This time we will open new content more smoothly and slowly. This should allow you to leisurely reach the gear cap for the current Episode and spend the remaining time for PvP.
Also we reworked our schedule and concept to make server look much more closer to CLASSIC INTERLUDE in first month.
We will open Hellbound from Episode 5 (November 13).

Here is key points for new season:
  • NO GCM until Episode 4. Due to this change, it will be much more difficult to obtain skills enchanted to 20+. As a result lower skill level, less chance to apply debuff, fewer debuffs in pvp.
  • NO CYCLIC MACROS until Episode 5. Years ago we introduced cyclic macros to make people's routine easier, but for many it has become even harder. Players start play with boxes to farm in background. Run L2 on 2nd PC etc... That's why we will try to disable cyclic macros for one month from server start. This will allow you to enjoy the game in one window and not worry about someone else getting more benefits from multibox or multiPC.
  • NO INSTANCE ZONE ABUSE. Well, we do not remove them completely. But we open them slowly, step by step, mostly for solo players. As example for the majority of players there are no point to farm B-Grade kamaloka on 1st week. Same for Low A-Grade instances on 2nd week etc. But for newbies who play few hours per day these instances should help to catch up others.
  • NO HELLBOUND for one month from server start. We'll give you more time to enjoy the classic Interlude Chronicles locations. Of course, we will do our best to make sure you don't get bored until Hellbound opens.
  • NO TIER 4 TALENTS. We will no longer force you to rush 93 talent points just to make your class playable. All Tier 4 talents now will be available from skillbooks. So you can drop it from Hellbound Raid Boss or purchase from other players, double click and enjoy. But keep in mind most likely these books will be pretty expensive at the beginning. But don't worry! Starting from Episode 7 these books will be available at Grand Olympiad Manager. As for passive skills from Tier 1 to Tier 3 - yes, you still need farm it. But for sure they are not so important as old Tier 4 and you can get them later without rush. Also such system is much more user-friendly if you will decide change your class.
  • LESS CUSTOM SKILLS for each class. For each class we will remove from autolearn 1 custom skill (made by L2Dex in the past). As example for dagger classes it will be Shadow Step, for summoners - Servitor Evolution. Full list of skills you will find at the table below. All these skills will be available to obtain from spellbooks, starting from Episode 4.
  • LESS TVT ACTIVITIES at first weeks of the server. We have received many complaints that players are too tired of the number of TvT events at the start of the server, but cannot skip them because there are valuable rewards. On the other hand, many people like these event. Therefore, we decided not to turn off TVT completely, but significantly reduce the reward. Thus, now you can skip TVT and not regret it. Starting from Episode 4 we will activate TvT seasons and expand list of rewards, so true TvT warriors will have an opportunity to show who's the number 1 here.
 
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Riku

Joined
May 5, 2019
Messages
86
General Changes
- Changed respawn point of Catacomb and Necropolis Guardians. Now they always appear at 1-st room near entrance. Info about their respawn added to alt + B.
- Increased drop chance for full items from regular Raid Bosses.
- The amount of experience received for various raid bosses has been balanced between themselves (regular, hellbound, instances, catacomb, fortress etc). Globally, the amount of experience gained from RB has been increased, but for some bosses it can be lower than before.
- Changed drop in Fortress/Castle instances (reworked chances). Removed GCM, but added Potion of Training 50% (20 min).

Client Changes:
- Added new panel "Set Library".
- It allows you easily re-equip different sets without macroses and taking shortcut slots.
- Also you will not unequip set if double-click by mistake.


NPC Shop Changes:
- Decreased price of Modern Buff Book at Adventurer's Guildsman. Added an option to purchase 7/15/30-day books for tickets.
- You don't need Fame to purchase T-Shirts at fortress NPC.
- Decreased prices for "God's T-Shirts" from 25kk to 10kk (Tailor Nali at Giran Harbor).
- Temporary epic jewelry from Adventurer's Guildsman can be purchased only at Union server.
- Removed any option to get GCM before Episode 5 (Hellbound). After that GCM will be available to purchase from Black Marketeer of Mammon, Trader Joseph and Grand Olympiad Manager.
- Added huge resource packs to Giran Harbor Fair event.

Forge of Gods
- Increased amount of adena drop at Forge of Gods by ~30%
- Increased prices for S-Grade recipes at Vulcan from 1500 to 2000.
- Fixed issue when some monsters didn't give Quest Items (chance is still random, but now all mobs can give QI).

Imperial Tomb
- Increased prices for S-Grade recipes at Ghost Adventurer from 1500 to 2000.
- Increased amount of adena from Halisha's Treasure Chest (appears at the end of 4 sepulchers) by 10 times.

Primeval Island
The main goal of the changes was to make the dark side of Primeval Island a point of interest for clans in the first weeks of the server. Now getting spellbooks during the first episode will be much more difficult.
Each dropped out "Day of Doom" will cost more than usual and each "Raging Waves" will change the balance in mass pvp!
But don’t worry, starting from the Episode 2 an Awakened Sailren will appear on server and you are guaranteed to get 3 spellbooks for a single farm.
So, here is list of changes:
- Added spellbooks drop to common Sailren (x1 random book guaranteed).
- Increased spellbooks drop from Awakened Sailren (x3 random books guaranteed).
- Significantly decreased chance to drop spellbooks from Tyrannosaurus.
- Removed spellbooks drop from dinosaurs at "Light side" (exception: Elroki can drop with low chance).
- Removed High and Top LS drop from dinosaurs at "Light side".
- Decreased Tyrannosaurus P.Atk and Max HP.
- Increased Elite Tyrannosaurus Max HP.
- Changed respawn for Elite Tyrannosaurus from 10 minutes to 30 minutes. Total amount of Elite Tyrannosaurus is 2.
- Increased chance to drop Blessed Enchant Scrolls from Tyrannosaurus and Elite Tyrannosaurus, but removed regular Enchant Scrolls from drop.
- Increased chance to drop High LS from Tyrannosaurus and Elite Tyrannosaurus, but removed all other LS from drop.

Soul Crystal Changes
  • Added chance to up SA 10->11 and 11->12 on Shadow of Halisha. Chance: 15% EVERYONE.
  • Increased chance to up SA 10->11 and 11->12:
    • Ember from 5% to 25% EVERYONE.
    • Tyrannosaurus from 5% SINGLE to 3% EVERYONE.
    • Elite Tyrannosaurus from 25% SINGLE to 10% EVERYONE.
    • Awakened Sailren from 20% SINGLE to 25% EVERYONE.
  • Increased chance to up SA 12->13:
    • Elite Tyrannosaurus from 10% SINGLE to 5% EVERYONE.
    • Awakened Sailren from 3% SINGLE to 10% EVERYONE.
    • Lilith and Anakim from 10% EVERYONE to 25% EVERYONE.

Instance Zone Changes
Most instance zones are not available from the start of the server and will be opened with episodes.
From start you can enter B-Grade Rim Kamaloka and Fortress Instances. Other instances unlocked during episodes.
Check more details at "Episodes (Roadmap)" section.

Hellbound Changes
- Hellbound Trader Joseph sell keys for craft S-Grade items only at Union server.
- Hellbound Trader Joseph sell resources only at Union server.
- Changed spoil at most areas. Now instead of Hellbound Coin you can get S-Grade keys for craft and some high resources.
- Decreased stats of monsters in Cursed Village, decreased respawn, removed spoil and changed drop. In total you should be able farm charms x5 times faster than was before.
- Crystal Prison instance doesn't require 3 crystals to enter, but you need these crystals to open Baylor's Chest with a reward. This way, if you fail instance by any reason, you won’t waste your crystals and can easily re-enter.

Item Changes
Changed SA Critical Poison and SA Critical Bleed - now increases the effectiveness of Poison/Bleed attacks by 20% (was 40%).
All damage from poison from SA Critical Poison decreased from 200 to 160.
Activate rate for SA Critical Poison at Bows decreased from 80% to 40%.
All damage from bleeding from SA Critical Bleed decreased from 196 to 120.
Activate rate for SA Critical Bleed at Bows decreased from 50% to 20%.

Increased chance to craft masterwork items from 6% to 8%.
Reworked some bonuses of masterwork items:
  • Dark Crystal Heavy set:
    • Dark Crystal Breastplate - increased effectiveness of HP recovery magic from 12% to 20%.
    • Dark Crystal Gaiters - increased effeectiveness of HP recovery magic from 2% to 12%.
    • Dark Crystal Helmet - increased effeectiveness of HP recovery magic from 1% to 8%.
    • Dark Crystal Gloves - increased effeectiveness of HP recovery magic from 1% to 4%.
    • Dark Crystal Boots - increased effeectiveness of HP recovery magic from 1% to 4%.
  • Dark Crystal Leather Armor - decreased resistance from buff-cancelling attacks from 40% to 30%.
  • Dark Crystal Robe - decreased bonus to P.Def from 5.2% to 3.6%.
  • Tallum Robe set:
    • Tallum Robe Tunic - decreased bonus to M.Def from 5.2% to 3.6%.
    • Tallum Robe Stockings - decreased resistance to bleed/poison from 33% to 20%. Decreased bonus to M.Def from 3.33% to 2.4%.
    • Tallum Robe Helmet - decreased resistance to bleed/poison from 20% to 12%.
    • Tallum Robe Gloves - decreased resistance to bleed/poison from 13% to 8%.
    • Tallum Robe Boots - decreased resistance to bleed/poison from 13% to 8%.
  • Tallum Leather Armor - additionally increases Max MP by 500.
  • Nightmare Robe set:
    • Robe of Nightmare - increased bonus to M.Atk and MP Regeneration from 5.2% to 9.6%.
    • Helm of Nightmare - increased bonus to M.Atk and MP Regeneration from 0.62% to 2.4%.
    • Gauntlet of Nightmare - increased bonus to M.Atk and MP Regeneration from 0.41% to 1.6%.
    • Boots of Nightmare - increased bonus to M.Atk and MP Regeneration from 0.41% to 1.6%.
  • Armor of Nightmare - additionally increases P.Atk by 5.2%.
  • Imperial Crusader Breastplate - changed bonus from 4.8% P.Def to 48% Shield P.Def and Max HP from 480 to 960.
    • Imperial Crusader Gaiters - changed bonus from 185 HP to 370 HP, changed bonus from 2.08% P.Def to 20% Shield P.Def.
    • Imperial Crusader Helmet - changed bonus from 111 HP to 222 HP, changed bonus from 1.25% P.Def to 12% Shield P.Def.
    • Imperial Crusader Boots - changed bonus from 74 HP to 148 HP, changed bonus from 0.83% P.Def to 8% Shield P.Def.
    • Imperial Crusader Gloves - changed bonus from 74 HP to 148 HP, changed bonus from 0.83% P.Def to 8% Shield P.Def.

Changes in target limits for AoE skills
During the summer season we introduced a limit on targets that AoE skills can hit at one time.
A few days ago, one of our players discovered a bug due to which all AoE limits were approximately 2 times higher than stated.
In the new season, we fixed this bug and also changed some limits. How many targets a specific skill can hit can be seen in Alt+B.
You can check a brief info under the spoiler:
9 targets
  • Chain Heal
12 targets
  • Most of mage AoE skills
15 targets
  • Most of fighter AoE skills (duelist/tyrant/archers/warlord etc)
  • Most of summon AoE skills
  • OL/WC/Healer AoE debuffs
18 targets
  • Blazing Circle
  • Tempest
  • Leopold
  • Diamond Dust
  • Vampiric Mist
  • Insane Crusher
  • Wrath of Shilen
  • Felline King AoE nuke
  • Dance of Medusa
  • Song of Silence
24 targets
  • Polearm AoE skills + Dread Pool
  • Magnus Unicorn AoE nuke
  • Mass surrender to Fire/Water/Wind
Unlimited
  • Skills which require Combat Force/Spell Force to use.


Changes to existing skills
Regular skills: (available from start)
This list can be updated before server start.
Symbol of Resistance - grants immunity to buff-cancelling attacks (instead of immunity to debuff attacks).
Howl - removed penalty to M.Atk.
Counter Shock - increased duration from 5s to 20s, decreased chance to trigger effect from 10% to 3%.
Lethal Shot - increased base chance to for lethal attack from 3% to 4%. Skill enchanted +15 Chance has 6% (was 4.5%) lethal attack chance. Chance for half-kill increased from 6% to 10%.
Lethal Blow - increased base chance to for lethal attack from 2% to 3%. Skill enchanted +15 Chance has 4.5% (was 3.5%) lethal attack chance. Chance for half-kill increased from 6% to 10%.
Snipe - enchant route Power now also increases the ability power (up to 20%). Reminder: when you enchant skill on "Power" instead "Decrease Penalty" - you can't move.
Entangle - increased range from 600 to 750.
Hamstring Shot - skill power increased 2 times. Supplements the user's P. Atk. with 3946 (was 1973) Power to decrease the enemy's Speed by 30% for 1 minute.
Counter Dash/Counter Rapid Shot/Counter Might - effect duration decreased to 20s. Chance to effect trigger is the same - 10%.
Spoil Crush - Attacks the enemy with 4616 Power added to P.Atk. Decreases target speed by 30% for 30 seconds. Causes a change inside the monster while attacking the enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit and Critical are possible. Added new enchant options. Power, Chance, Time.
Spoil - Increased power of DoT effect when enchanted.
Mass Spoil - Increased power of DoT effect when enchanted.
Counterattack - additionnaly increases P.Atk with daggers by 100% (clarification: this affects damage from counterattack, because it depends only on your P.Atk and not on damage received).
Lightning Strike - increased bonus of enchant route Power. +30 skill has 150 Power (was 130).
Life Leech - increased skill power to 60 (was 54). Increased bonus of enchant route Power. +30 skill has 75 bonus to M.Atk (was 64).
Freezing Strike - increased bonus of enchant route Power. +30 skill has 100 Power (was 77).
Divine Power - Additionally decreases damage received in pvp by 30%.
Benediction - decreased reuse time from 15 minutes to 1 minute. Increased bonus of enchant route "Bravery", now +30 skill recovers 4000 CP for party members.
Prophecy of Wind - decreased resistance to debuff and buff-cancelling attacks from 30% to 20%.

Skills from spellbooks (from Episode 4 or 5):
Shadow Step - now can be learned only from spellbook (starting from Episode 4). Cannot be enchanted. Reuse delay 30s.
Seed of Derangement - now can be learned only from spellbook (starting from Episode 4).
Mental Impoverish - now can be learned only from spellbook (starting from Episode 5). Cannot be enchanted (not enchanted skill now had the same stats like max enchanted before change).
Arrow Rain - decreased poison damage from 160 to 120. Weakness to bow attacks increased from 20% to 24%.
Painkiller - removed Dizziness effect.
Blazing Boost - When used, increases movement speed by 30 for 5 seconds.
Corpse Absorption - Bonus to P.Def. changed for M.Def. Changed bonus "Critical Damage from behind +100%" to "Critical Damage +33%".
Insane Crusher - Removed cancel. Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Decreases Max CP by 90%. Decreases P.Def/M.Def by 30%. Decreases resistance de-buff/buff-cancelling attacks by 30%. Decreases effectiveness of receiving HP recovery by 30%. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. Target Limit increased from 10 to 18.
Wrath of Shilen - increased target limit from 10 to 18.
Fire Vortex Buster/Ice Vortex Crusher/Wind Vortex Slug - increased damage from 200 to 250.

New Skills
(obtainable starting from Episode 4 or 5)
(Fortune Seeker) Eye for Eye - For 10 seconds increases your P.Atk with Blunt weapons by 100% and returns damage from close range physical attacks and skills back to the opponent.
(Duelist) Counter Rage - when attacked have a chance to increase your PvP damage by 15% for 20 seconds. Chance to trigger effect is 3%.
(Grand Khavatari) Counter Critical - when attacked have a chance to increase your Critical Damage by 15% for 20 seconds. Chance to trigger effect is 3%.
(Sagittarius) Bleeding Shot - Supplements the user's P. Atk. with 6030 Power to fire a jagged arrow, causing 80 HP of bleeding damage per second for up to 20 seconds. Decreases the enemy's Speed by 20%. Requires a bow. Over-hit and Critical hit are possible. Reuse delay 30s.
(Moonlight Sentinel) Multiple Shot - Attacks multiple enemies in front of you with 4680 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow. Reuse delay 20s.
(Ghost Sentinel) Death Shot - Fires a special arrow with a 50% chance to inflict a lethal hit on the enemy. Can be used when HP is under 10%. Requires a bow. Reuse delay 300s.
(Titan) Expose Weak Point - Exposes the enemy's weakness and decreases their P.Def by 20% for 20 seconds when you are under attack. Chance to trigger effect is 3%.
(Eva's Templar/Shilien Templar) Iron Shield - For 20 minutes increases Shield Defense by 20%. With a certain chance increase resistance to melee attacks by 20% for 10 seconds when attacked.
(Phoenix Knight) Challenge for Fate - Provokes enemy to attack and for 10 seconds returns 20% of received standard short-range damage back to the enemy. Range 400. Reuse delay 45s.
(Cardinal) Divine Curse - Autolearn at level 79. For 2 minutes, casts the wrathful curse of the gods to decrease the effect of recovery magic by 50%. Decreases 15 HP every second.
(Cardinal) Sublime Self-Sacrifice - Sacrifices oneself to allow other party members fully recover their HP/MP/CP and to become invincible for 15 seconds. Reuse 30 min. Does not take up a buff slot.
(Soultaker) Death Mark - Marks the enemy with a Death Mark. For 20 seconds blocks resurrection. Range 600. Reuse 120s.
(Archmage) Throne of Fire - Uses the power of Fire to burn the enemy for 10 seconds, causing loss of 180 HP per second for 15 seconds. Has a chance to extend burning when enemy takes damage. Cast range 600. Reuse delay 60s.
(Mystic Muse) Throne of Ice - Summons a blast of icy air that chills the enemy, increasing their skill reuse delay by 30% and causing loss of 180 HP per second for 15 seconds. Cast range 600. Reuse delay 60s.
(Storm Screamer) Throne of Wind - Uses the power of a storm to weaken the enemy, decreasing Atk.Spd and Casting Spd by 23% and causing loss of 180 HP per second for 15 seconds. Cast range 600. Reuse delay 60s.
(Dominator) Seal of Limit - For 2 minutes, blocks CP/HP/MP recovery of nearby enemies by 70%.

Talent Tree Changes
Removed Tier 4 from Talent Tree. Now Talent Tree consists of 90 passive skills.
All skills from Tier 4 now can be learned with Forgotten Scrolls at level 80.
You can get these scrolls by drop from some Raid Bosses at Hellbound (starting from Episode 5).
Also 1 skill from each class was removed from autolearn and now can be learned at Level 79 from spellbooks.
All these Forgotten Scrolls can be purchased for Olympiad Tokens at Grand Olympiad Manager (starting from Episode 6).

Full list of these skills see in table below.
ClassLevel 79 skill
(Quest at Pagan/MoS starting from Episode 4)
Level 80 skill #1
(Forgotten Scroll drop from RB Hannibal)
Level 80 skill #2
(Forgotten Scroll drop from RB Typhoon)
Level 80 skill #3
(Forgotten Scroll drop from RB Darion)
DuelistCounter RageMaximum Sonic ForceSonic RageWeapon Blockade
TyrantCounter CriticalMaximum Focus ForceRaging ForceMass Disarm
DreadnoughtCounter ShockRush ImpactDread PoolCursed Pierce
TitanExpose Weak PointEnuma ElishRushMadness of Pa'agrio
Hell KnightCorpse AbsorptionInsane CrusherShield Deflect MagicShield of Faith
Phoenix KnightChallenge for FateFlame IconShield Deflect MagicShield of Faith
Eva's TemplarIron ShieldTouch of EvaSummon Smart CubicShield of Faith
Shillien TemplarIron ShieldWrath of ShilenSummon Smart CubicShield of Faith
Swrod MuseProtection of FaithSong of PurificationReal TargetAnti Magic Armor
Spectral DancerProtection of FaithDance of BerserkerStigma of ShillienAnti Magic Armor
AdventurerShadow StepThrowing DaggerCritical WoundExciting Adventure
Wind RiderShadow StepThrowing DaggerWind StepWind Riding
Ghost HunterShadow StepThrowing DaggerHideGhost Walking
SagittariusCounter DashFlame HawkSeven ArrowsBleeding Shot
Moonlight SentinelCounter Rapid ShotArrow RainStep BackMultiple Shot
Ghost SentinelCounter MightGhost PiercingPainkillerDeath Shot
ArchmageThrone of FireFire Vortex BusterLeopoldArcane Shield
Mystic MuseThrone of WaterIce Vortex CrusherDiamond DustArcane Shield
Storm ScreamerThrone of WindWind Vortex SlugEmpowering EchoArcane Shield
SoultakerSeed of DerangementVampiric MistDeath MarkServitor Share
Arcana LordServitor EvolutionExcessive LoyaltySummon Smart CubicServitor Share
Elemental MasterServitor EvolutionExcessive LoyaltySummon Smart CubicServitor Share
Spectral MasterServitor EvolutionExcessive LoyaltySummon Smart CubicServitor Share
CardinalTurn to StoneEnlightenmentDivine PowerSublime Self-Sacrifice
HierophantTurn to StoneEnlightenmentChain HealWord of Purification
Eva's SaintTurn to StoneEnlightenmentMass VitalizeAbsolute Clarity
Shilien SaintTurn to StoneEnlightenmentMass PurifyMental Impoverish
DoomcryerTurn to StoneEnlightenment of Pa'agrioGreat FurySoul Cleanse
DominatorTurn to StoneEnlightenment of Pa'agrioOnslaught of Pa'agrioSeal of Limit
Fortune SeekerBlazing BoostLucky StrikeEye for EyeSteal Divinity
MaestroShoulder ChargeFinal SecretFine TuningGolem Overload
 
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