Riku
Administrator
- Joined
- May 5, 2019
- Messages
- 96

A new type of monsters with improved parameters has been added to the game:
- Magic Monsters (blue)
- Elite Monsters (red)
They are not aggressive or social and disappear after 5 minutes if no one hits them.
At the early stages of the game, fight Magic monsters alone can be quite difficult and unprofitable.
Elite monsters can probably only be defeated in a group. Also when you hit the Elite monster you get "flag", same as when you hit raid boss.
- Magic Monsters
- Max HP x20
- P.Atk./M.Atk +50%
- P.Def./M.Def. +25%
- Elemental/Divine attribute Resist +30%
- Debuff Resist +30%
- Lethal Resist +60%
- Drop: x20 to common monster
- Spoil Chance: x1
- Spoil Amount: x20
- Quest: x5
- Elite Monsters
- Max HP x50
- P.Atk./M.Atk +100%
- P.Def./M.Def. +50%
- Elemental/Divine attribute Resist +45%
- Debuff Resist +30%
- Lethal Resist +95%
- Drop: x100 to common monster
- Spoil Chance: x2
- Spoil Amount: x50
- Quest: x25
- Magic monsters cannot appear at level 39 or lower.
- Elite monsters cannot appear at level 51 or lower.
- Raid Bosses
- Tyrannosaurs
- Catacomb/Necropolis Keepers
- Monsters without spoil
- Monsters from Hellbound island
- Some other specific monsters
Magic monsters - 2 additional buffs. Elite monsters - 4 additional buffs from the list:
- Mighty - P.Atk. increased by 100%.
- Empowered - M.Atk. increased by 100%.
- Physical Resistance - P.Def. increased by 100%.
- Magical Resistance - M.Def. increased by 100%.
- Berserker - P.Atk./M.Atk. increased by 50%, Speed increased by 15%, P.Def./M.Def. decreased by 25%.
- Deadly Attacks - Critical rate and critical damage increased by 100%.
- Evasive - Evasion increased by 12.
- Elemental Protection - Resistance to Fire/Water/Wind/Earth attacks increased by 60%.
- Divine Protection - Resistance to Holy/Unholy attacks increased by 60%.
- Quick Step - Move speed increased by 30%.
- Curse Mirror - Reflects any debuffs with 50% probability.
- Curse Immunity - Immune to debuffs.
- Mental Resistance - Resistance to mental attacks +100%.
- Paralyze Resistance - Resistance to paralyze attacks +100%.
- Shock Resistance - Resistance to shock attacks +100%.
- Sleep Resistance - Resistance to sleep attacks +100%.
- Hold Resistance - Resistance to hold attacks +100%.
- Death Resistance - Resistance to lethal attacks +100%.
- Fast Recovery - HP recovery increased by 300%.
- Spiked - Transfers 20% of received standard short-range damage back to the enemy.
- Deadly Spells - Magic critical rate and magic critical damage increased by 100%.
- Bringer of Madness - Can inflict madness on the attackers, increasing skill MP consumption by 200% and forcing servitor to attack master.
- Furious - Atk.Spd. increased by 50%.
- Possessed - P.Atk./M.Atk./P.Def./M.Def./Atk.Spd./Casting Spd and Critical Damage increased by 30%.
- Quick Spells - Casting Spd. increased by 50%.
- Doomed - Can apply the curse of doom when attacked.
- Gloomy - Can apply the curse of gloom when attacked.
- Chaotic - Can apply the curse of chaos when attacked.
- Blockade - Can block usage of ordinary attacks when attacked.
- Celestial Shield - Has a chance to grant invincibility while being attacked.
- Enlightenment - Has a chance to receive enlightenment when attacked.
- Self Cleanse - Has a chance to remove debuffs when attacked.
- Mirage - Provides a chance to reset the target of an attacking enemy.
- Stun Attacks - Attacks can temporary stun the enemy.
- Disarm Attacks - Attacks can disarm the enemy weapon.
- Hamstring Attacks - Attacks can significantly decrease movement speed.
- Root Attacks - Attacks can decrease immobilize the enemy.
- Hex Attacks - Attacks can apply curse which decreases enemy P.Def./M.Def.
- Weaken Attacks - Attacks can apply curse which decreases enemy P.Atk./M.Atk.
- Poison Attacks - Attacks may inflict poison.
- Bleed Attacks - Attacks may inflict bleeding.
- Mana Drain - Attacks may burn enemy MP and block usage of potions.
- Freeze Attacks - Attacks may inflict freezing.
- Suspension - Attacks may inflict suspension.
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