Riku
Administrator
Introduction
Hi, Dexters!
Before I burden you with a wall of text about the changes awaiting you in the new season, I’d like to describe what we are striving for.
Over the past six years, a vast number of changes have been implemented. Experience has shown that most of these have positively impacted the game's balance and variety; however, they have also made it more challenging for new players how things work. Consequently, we aim to roll out content gradually. We took the first step in this direction last spring by introducing two new locations—Mithril Mines and Plunderous Plains—allowing us to release a portion of the new content in stages over a four-week period. We intend to continue this approach in the new season. Several of the changes outlined below are designed for the endgame and will become available two to three months after the project launches. Of course, there are also changes that will impact the first few months of the game. So, get comfortable—let’s get started!
General Changes
- The selling price of items to NPCs has been reduced 2 times.
- Decreased early game farm of Giant's Codex 2 times. So, classes reliant on enchanted skills will feel less comfortable at the start.
- Slightly changed some monster stats and added new monsters to Mithril Mines and Plunderous Plains location (not ready on OBT, can be tested only on live server).
- Zariche and Akamanah received additional PvE damage bonus (5%-50%).
- Blue and Red elite monsters (champions) will spawn not so often, but will have better drop and additional effects (blue - x1 buff, red - x3 buffs)
- Since recent patches made obtaining masterwork items easier, now we've also boosted their craft rates. Now each grade have a 4% chance to become masterwork during craft (previously 1% for S-grade and 2% for A-grade).
- Clan level 9 can be made at Plunderous Plains (hunting Bandits)
- Clan level 10 can be made at Isle of Prayer (hunting Fafurion Defenders)
- Increased price of EAB/EWB enchant scrolls at Dex Store/Astarte:
- Old:
- EAB - 1,25kk
- EWB - 5kk
- New:
- EAB - 2.5kk
- EWB - 10kk
- Old:
- The alternative method of obtaining Noblesse has been slightly changed:
Mana Potions
There are 2 types of mana potions on sale:
-
Mana Drug - restores 100 MP per second for 10 seconds. Weight 60. Cost 35,000a. Can restore mana of summon. Cooldown 10s. -
Mana Potion - instantly recovers MP by 1000. Weight 60. Cost 40,000a. Not applies to summon. Cooldown 10s.
Premium Account
You can earn VIP points by spending ToD at astarte.
Maximum VIP level is 10. For each spended ToD you receive 1 Point.
In light of these changes, the number of points required to increase the VIP level has been adjusted:
VIP 1 - 50 Points | EXP +20% | SP +20% | Weigh Limit +20000 | - | Adena +20% | - | - | - | - |
VIP 2 - 250 Points | EXP +25% | SP +25% | Weigh Limit +40000 | - | Adena +20% | Ancient Adena +10% | - | - | - |
VIP 3 - 500 Points | EXP +30% | SP +30% | Weigh Limit +60000 | Fame +100% | Adena +25% | Ancient Adena +15% | - | Inventory Slots +20 | Warehous Slots +20 |
VIP 4 - 1000 Points | EXP +35% | SP +35% | Weigh Limit +80000 | Fame +110% | Adena +25% | Ancient Adena +20% | Hellbound Coin +20% | Inventory Slots +40 | Warehous Slots +40 |
VIP 5 - 2500 Points | EXP +35% | SP +35% | Weigh Limit +100000 | Fame +120% | Adena +30% | Ancient Adena +25% | Hellbound Coin +25% | Inventory Slots +60 | Warehous Slots +60 |
VIP 6 - 5000 Points | EXP +40% | SP +40% | Weigh Limit +120000 | Fame +130% | Adena +30% | Ancient Adena +30% | Hellbound Coin +30% | Inventory Slots +80 | Warehous Slots +80 |
VIP 7 - 7500 Points | EXP +40% | SP +40% | Weigh Limit +140000 | Fame +140% | Adena +30% | Ancient Adena +30% | Hellbound Coin +30% | Inventory Slots +100 | Warehous Slots +100 |
VIP 8 - 10000 Points | EXP +45% | SP +45% | Weigh Limit +160000 | Fame +160% | Adena +30% | Ancient Adena +30% | Hellbound Coin +30% | Inventory Slots +120 | Warehous Slots +120 |
VIP 9 - 25000 Points | EXP +45% | SP +45% | Weigh Limit +180000 | Fame +180% | Adena +30% | Ancient Adena +30% | Hellbound Coin +30% | Inventory Slots +140 | Warehous Slots +140 |
VIP 10 - 50000 Points | EXP +50% | SP +50% | Weigh Limit +200000 | Fame +200% | Adena +30% | Ancient Adena +30% | Hellbound Coin +30% | Inventory Slots +160 | Warehous Slots +160 |
PvE Talents
Added two more branches to PvE talents, so now you have: Arcana, Primal and Fortune.
Unlike PvP talents, which directly affect your combat prowess, PvE talents accelerate the farming of various locations or resources.
Since players naturally want to maximize their gains, they would likely reallocate their talent points every time they changed locations.
Given that we currently lack—and won't have in the near future—a convenient talent switch system, we decided to allow you to learn all PvE talents.
Now you can learn up to 270 PVE talents in total (90 in each branch):
Added new type of talent bouses: "x% chance to grant an additional drop roll".
That means when you kill monster and it drops as example Varnish there is a 20% chance that the game will generate an additional roll of Varnish drop. So you can get 2 instead of 1.
Sure it works with other bonuses and if you use Rune of Resources (x2 amount of resources) you can get x2 or x4 varnish from monster with x1 Varnish in drop list.
Location Changes
Episode 4
Added new type of monsters in Plunderous Plains (Fairies/Spirits)
Decreased amount of Max HP for Frozen Stones (entrance to Freya) and decreased their respawn from 5 min + 3 min random to 3 min + 2 min random.
Episode 5
The monsters inhabiting the Parnassus area have undergone some changes:
- Removed PVE layer from Isle of Prayer.
- Chromatic Highlands:
- Regular zone (no pvp)
- Fafurion Guardians (without guards) spawns only at this part of the Island.
- Removed buff for Exp
- Fafurion Temple:
- PvP zone
- Pretty the same (but with minor changes) as it was on Union during the last event.
- More party oriented.
- All zone have a buff for +EXP/SP.
- Added quest to enter Fafurion Nest.
We have abandoned our experiment with periodic access to Hellbound. It will now be accessible every week (starting from Episode 6).
Consequently, we have reduced the drop rates and added EAS and EWS scrolls to the loot table.
Some monsters will get an additional resistance, as example Gem Dragons +40% resist against polearms.
The Hellbound primary purpose is to help players finish gathering all the necessary gear before access to the final location—the Isle of Souls—opens up.
This is not a final zone anymore and we not expect you will continue farm it after IoS will be released. But it may be still useful for something
Episode 7
Added new endgame location - Isle of Souls.
You can obtain Giant's Codex - Awakening and Equipment Life Stones in this area.
New raid bosses with valuable loot also await you.
(At the moment, darkness shrouds additional information about this place, but in time it will dispel, and you will be able to learn more.)
Ranked Instances
Starting October 19, we plan to introduce ranked instances.
Since this is new content, we will roll it out gradually, starting with one or two instances and adding a new type every few weeks. Our goal is to have 5–10 different ranked instances by the end of the season.
The main goal of these instances is to move away from daily farming toward a weekly cycle.
You will have several instances to complete once a week. You can clear one per day or do them all at once on the weekend without losing any rewards.
So what exactly is this? These are instances with a server-wide global ranking.
You receive the primary reward only for your first completion of an instance and for placing in the weekly leaderboard. However, you can attempt to improve your record every day.
Completing an instance earns you ranking points based on your clear time and difficulty level. You can customize the difficulty yourself—for example, by adding extra effects to the monsters inside the zone or boosting their stats—via the interface before entering the instance.
Depending on the instance, rankings may be general or class-specific. The instances themselves are also divided into solo and group types.
At the end of the week, top players on the global leaderboard receive an additional reward.
We also plan to switch our existing instances (Crystal Caverns, Tiat) into ranked instances (so once per week instead of daily farm).
(More details will be available October 19)
Item Changes
Castle Jewelry
Removed passive bonus to different Traits from Castle Jewelry.
Passive bonuses to Trait Resistance were increased.
Added "Chance" to receive a 10s buff which increases Trait effectiveness when damage received.
Active skill bonuses do not stack, because actually it is the same skill which can be triggered from multiple sources.
As example:
- Aden Castle Ring: Stun Defense +10%. Has a chance to increase Mental Attack by 30% when damage received.
- Aden Castle Earring: Stun Defense +20%. Has a chance to increase Mental Attack by 30% when damage received.
- Aden Castle Necklace: Stun Defense +30%. Has a chance to increase Mental Attack by 30% when damage received.
Epic Boss Fafurion
Added new Epic Boss - Water Dragon Fafurion. The first appearance will take place during Episode 5 - Parnassus.
Respawn: Every 14 days on Sunday. Spawns alternate with Valakas every week (Week 1: Valakas / Week 2: Fafurion etc).
Fafurion drops various dynasty equipment and unique boss jewelry - Necklace of Fafurion:
Fafurion can be found in the depths of the Fafurion's Nest location.
To reach it, you must obtain the quest item: Pontus Stone.
Pontus Stone can be obtained by quest "Fafurion Temple Exploration" (or as usual at Dex Shop).
Every member must have quest item to enter inside (same as on Valakas/Antharas).
The quest is taken in the camp at the beginning of the Fafurion Temple location.
Augmentation
Weapon Augmentation
Increased value of bonuses to P.Atk., M.Atk., P.Def., M.Def., Max HP, Max MP, Max CP.
The stat bonuses that can be obtained from level 80 Life Stones have been increased so that they are higher than the bonuses from level 76 Life Stones (which was not always the case before the changes).
After update on union you current items will be updated with new values.
Accessory Augmentation
Increased value of bonuses to P.Atk., M.Atk., P.Def., M.Def., Max HP, Max MP, Max CP.
As usual to augment accessory you need special Life Stones - Accessory Life Stones.
But to create these life stones you will need x5 regular life stones + x1 Accessory Mold (can be obtained on Plunderous Plains).
This change is aimed to postpone the obtaining of Augmented Accessory until later episodes and add greater value to the location Plunderous Plains.
Equipment Augmentation
Starting from Episode 7 (December 28) you will be able to add augmentation to Upper/Lower Armor, Helmet, Gloves, Boots and Shield.
This can be done on the Isle of Soul with the help of a special NPC.
You will need special Life Stones - Equipment Life Stones. To create it you need exchange x5 regular life stones + x1 Armor Mold (can be obtained on Isle of Souls)
Similar bonuses from augmenting different armor pieces stack. As example gloves with +50 P.Def. and boots with +50 P.Def provides +100 P.Def in total.
However each armor slot has its own pool of possible bonuses, so you cannot collect +300 P.Def. or something like that.
Equipment augmentation can also grant only Active Skills (no passive or chance skills).
You can have up to 6 active skills from equipment augmentation:
- Any equipment part can have active skills which apply buffs:
- Refresh
- Clarity
- Evasion
- Big Head
- Focus
- Reflect
- Accuracy
- Prayer
- Celestial
- Wild Magic
- Empower
- Boost CP
- Boost HP
- Boost MP
- Battle Roar
- Might, Shield
- Duel Might
- Stealth
- Vampiric Rage
- Gloves can also have the following active skills from list below:
- Heal
- Hate
- Recall
- Mana Burn
- Resurrection
- Unlock
- Turn to Stone
- Trick
- Boots can also have a debuffs:
- Wind Shackle
- Bleed
- Doom
- Fear
- Root
- Paralyze
- Poison
- Duel Weakness
- Silence
- Sleep
- Slow
- Stun
- Helmets can also have any nuke skill.
Skill Enchant
Added a new item for skill enchantment:
Giant's Codex - Awakening.Giant's Codex - Awakening is designed to enchant 3rd-class skills learned from skillbooks.
It can only be obtained on the Isle of Souls (Episode 7).
Additionally, we have updated the probability curve for enchanting ALL 3rd-class skills:
- Old: 82%, 80%, 78%, 66%, 64%, 62%, 50%, 48%, 46%, 20%, 18%, 16%, 4%, 2%, 1%
- New: 64%, 56%, 48%, 40%, 34%, 28%, 22%, 18%, 14%, 10%, 8%, 6%, 4%, 2%, 1%
Skill Changes
A brief foreword: this time, the primary changes focused on the Tank and Dagger classes, and some minor adjustments to Mages and Summoners. Please don't ask why specific classes didn't receive changes; with each passing year, there are fewer aspects we wish to change or rework. Future patch notes for sure will feature changes to fewer classes. We slowly shifting the focus from class-balance to other activities (such as events, instances, epic bosses). Nevertheless, there are still a few items we didn't manage to complete, so we have postponed them until the spring...
Augmentation
All Active Skills with AOE nukes - increased power from 55 to 80.
All Active Skills with any nukes - increased reuse delay from 5s to 8s.
Item Skill: Mana Burn - decrease power from 120 to 80.
Item Skill: Clarity - now also works for Dance/Song skill mp consumption.
Item Skill: Stun - increased cast time from 1.5s to 2s.
Chance: Paralyze - fixed issue when debuff applied instantly. Now it works same as active paralize (debuff for 10 seconds and after that paralyze)
Any Elves
Hex - changed enchant branch Attack to Duel. Instead of dealing damage it decreases enemy PvP Defense by 0.5%-15%.
Power Break - removed enchant branch Attack to Duel. Instead of dealing damage it decreases enemy PvP Attack by 0.5%-15%.
Freezing Strike - decreased cast time from 1.5s to 1s. Decreased base duration from 60s to 30s. Additionally decreases Atk.Spd./Casting Spd. by 20%. Can stack with other "Slow" effects.
Entangle - decreased base duration from 60s to 30s. Increased bonuses from enchant branch Power (max decrease speed is -60% was -50%)
Charm - added a debuff which decreases enemy Critical Rate by 20% and Critical Damage by 20% for 15 seconds. Can be enchanted on Power (20% -> 35%), Chance (60% -> 90%) or Recycle (60s -> 30s). Reuse delay 60s.
Attack Aura - Added enchant branch Power. Increases PvE damage up to 20%.
Defense Aura - Added enchant branch Power. Increases PvE defense up to 20%.
Warriors
Zealot - decreased crit multi from 100% to 50%. Decreased resist debuff attacks from 80% to 50%. Added enchant option Power (resist debuff 50% -> 80%).
Assault Stance - decrease bonus to Critical Damage from 20% to 15%. Atk.Spd. from 20% to 10%. P.Atk. from 20% to 10%. Added enchant branch Power. (10% -> 25% P.Atk)
Sonic Rush - added enchant branch Recycle (60s -> 45s).
Weapon Blockade - added enchant branch Chance (60% -> 75%).
Rush Impact - increased reuse delay from 20s to 30s. Added enchant branches Chance (70% -> 100%) and Reuse (30s -> 15s).
Dread Pool - Added enchant branch Chance (60% -> 90%).
Cursed Pierce - Added enchant branch Chance (60% -> 90%).
Enuma Elish - Added enchant branch Power (10000 -> 13000).
Blade Fury - Decreased bonus to P.Atk. from 50% to 25%. Added enchant branches Power01 (increases P.Atk. by 25% -> 50%) and Power02 (increases skill power by 25% -> 50%).
Mass Disarm - Added enchant branch Chance (30%-> 45%).
Hurricane Leap - additionally decreases enemies P.Def. by -30%. Added enchant option Chance (60% -> 90%).
Spoil Crush - increased reuse delay from 3s to 6s.
Lucky Strike - increased reuse delay from 3s to 6s. For 10 seconds increases PvE Damage by 20% and adena drop +20%. Can be enchanted on Power (8612 -> 10112)
Crushing Strike - increased reuse delay from 3s to 6s.
Steal Divinity - increases reuse delay from 15s to 20s.
Fine Tuning - decreased base bonuses P.Atk./M.Atk. 100% -> 60%. P.Def./M.Def. 100% -> 60%. Can be enchanted on Power. +30 Power increases bonus to one selected stat from 60% to 100%.
Earthshake Punch - added enchant branch Chance (60% -> 90%).
Summon Mechanic Golem - added enchant branch Focus (increases crit rate, same as other summons)
Tanks
Shield Deflect Magic - autolearn on level 60/64/68/72.
Summon Smart Cubic (TK, SHK) - autolearn on level 79.
Chain Strike (SHK/TK) - new skill from skillbook (instead of smart cubic). Swings a chain to draw the target to you and provokes. Enchant range (400 -> 600). Reuse 20s.
Hydra Chain (HK/PAL) - new skill from skillbook (instead of deflect magic). Pulls target and nearby enemies to make them attack you. Enchant range (400 -> 600). Reuse 45s.
Patience - added passive 10% PvE defense bonus.
Aura of Hate - have a locked reuse delay 45s (not affected by Refresh etc). Enchant recycle was changed 45s -> 25s (was 15s).
Deflect Arrow - decreased base resist from 40% to 30%. Enchanted on Power gives 40% (was 50%).
Angelic Icon - decreased crit multi with blunts from 100% to 50%.
Shield of Faith - Added enchant branch Recycle (240s -> 180s).
Protection of Faith - Added enchant branch Recycle (300s -> 240s).
Anti Magic Armor - Added enchant branch Recycle (300s -> 240s).
Song of Purification - Added enchant branch Recycle (180s -> 120s).
Dance of Berserker - Added enchant branch Recycle (180s -> 120s).
Perfect Rhythm - increased PvE Damage by 30%.
Archers
Doze Shot - additionally inflicts Daze upon awakening. Daze - decreases Atk.Spd./Casting Spd. by 20% and resistance to debuff attacks by 20% for 8 seconds. Added enchant branch Chance (60-> 90).
Multiple Shot - decrease amount of targets from 24 to 18.
Mind's Eye - Additionally decreases physical skill reuse delay by 10%. Added enchant branch Power (reuse 10% -> 20%).
Bleeding Shot - Added enchant branch Power (6030 -> 7530).
Seven Arrow - Added enchant branch Power (16440-> 19440).
Barrage Shot - Added enchant branch Power (4620 -> 6120).
Arrow Rain - Added enchant branch Power (9840-> 11340).
Ghost Piercing - Added enchant branch Recycle (60s -> 30s).
Hunter's Expertise - new passive skill for Archers, autolearn on level 40/52/61. Increases damage to Animals, Beasts and Insects by 10%/15%/20%. Decreases movement Speed by 10%. Can be enchanted on Power (20% -> 40%). Reuse delay 10 min.
Step Back - increased reuse delay from 40s to 60s. Added enchant Recycle (60s -> 45s).
Rogues
Counterattack - removed bonus to P.Atk.
Backstab - increased bonuses from enchant to make skill progression +/- same as Deadly Blow.
Trick - additionally applies debuff which decreases resistance to Bleed/Poison attacks by 15% for 5 seconds.
Switch - additionally applies debuff which decreases resistance to Shock/Mental attacks by 15% for 5 seconds.
Trickster Mastery - autolearn on level 79 (All daggers). Skill was changed and now it decreases physical skill MP consumption by 15%. Has a chance to restore 200 MP on a critical hit with a dagger weapon. Decreases shield defense rate and Shield Defense by 100%. Can be enchanted on Power (up to -30% physical skill MP consumption).
Critical Wound - autolearn on level 79 (Adventurer). Added 30% weakness to bleeding attacks. Have a chance to apply Deadly Bleeding with 160 HP per second when attacked.
Camouflage - new skill for Adventurer from skillbook (instead of Critical Wound). For 10 seconds hides the user. Decreases physical skill reuse delay by 60% and movement speed by 60% .The effect is canceled if any action other than movement is initiated. (but as example any physical skill used under Camouflage will receive that bonus for reuse).
Razor Rain - new AOE skill for TH, PW and AW from skillbook (instead of Trickster Mastery). Calls down a rain of blades to attack nearby enemies with 4180 Power added to P. Atk. and temporarily decreases their resistance to melee attacks by 15% and resistance to Critical Damage by 15%. Requires a dagger. Over-hit. Critical hit. Can be enchanted on Power (4180 -> 7180)
Shadow Leap - Added enchant branch Power (300 -> 450).
Hide - increased base reuse delay from 120s to 240s. Added enchant branch Recycle (240s -> 180s).
Wind Step - Decreased warp range from 500 to 450. Added enchant branch Power (range 450 -> 600).
Execution - additionally decreases movement speed by 10%. Can be enchanted on Power. (30% -> 60% damage to humanoids). Reuse delay 10 min.
Chameleon Rest - while effect is active increased HP/CP regeneration by 300%.
Mages
Seed of Abyss - increased base bonus to Mental and Paralyze attacks from 10% to 15%. Added enchant branch Power01 and Power02 (mental/paralyze attack effectiveness 15% -> 30%).
Vampiric Mist - Added enchant branch Recycle (60s - 45s)
Aura Blast - Added enchant branch Power (140 -> 160).
Volcano/Gehenna/Cyclone/Raging Waves - Added enchant branch Power (500-> 800).
Light Vortex - additionally decreases resistance to buff-cancelling attacks by 30%.
Mana Regeneration - reworked from long time buff to short time boost. Increased bonus from 3.09 to 30. Duration 1 minute. Reuse delay 15 minutes. Increased bonuses from skill enchant (30 -> 45)
Flame/Frost/Hurricane Armor - autolearn on level 79. Added enchant branch Power (P.Def. 200 -> 300).
Arcane Shield - can be obtained at Mithril Mines (instead of Frost/Flame/Hurrican Armor).
Aura Cannon - can be learned from skillbook. Added enchant branch Power (160 -> 180).
Solar Archont - new skill from skillbook for Mystic Muse. For 60 seconds infuses the caster with the power of the Solar Archont which increases Holy attack power by 15%. For 6 seconds increases Magic Critical Damage by 15% and decreased magic skill reuse delay by 15% when Solar Flare is used. Can be enchanted on Time (30 -> 60s). Reuse 300s.
Shadow Archont - new skill from skillbook for Storm Screamer. For 60 seconds infuses the caster with the power of the Shadow Archont which increases Dark attack power by 15%. For 6 seconds increases Magic Critical Rate by 15% and decreased magic skill MP consumption by 15% when Shadow Flare is used. Can be enchanted on Time (30 -> 60s). Reuse 300s.
Aura Cannon/Solar Archont/Shadow Archont - can be obtained from skillbooks at Isle of Prayer (instead of Arcane Shield).
Healers/Support
Recharge - removes mana burn debuffs.
Mana Burn - decreased power from 120 to 100 (+30 skill from 180 to 140).
Turn to Stone - Added enchant branch Recycle (300s-> 150s).
Sacred Resurrection - Added enchant branch Recycle (90s -> 60s).
Divine Shield - Added enchant branch Recycle (600s-> 300s).
Mass Restoration - decreased base heal value from 50% to 30%. Added enchant branch Power (30%-> 60%).
Thorn Root - can be enchanted only with Giant's Codex - Awakening (same as other skills from skillbooks)
Seal of Limit - Added enchant branch Chance (60%-> 75%).
Great Fury - Decreased base chance to trigger effect from 40% to 30%. Added enchant branch Chance (chance to trigger 30% -> 60%).
Onslaught of Pa'agrio - Added enchant branch Power (6468 -> 7968).
Mental Impoverish - Decreased base chance from 95% to 60%. Added enchant branch Chance (60% -> 90%).
Absolute Clarity - Added enchant branch Recycle (60s -> 45s).
Ritual of Pa'agrio - decreased bonus to M.Atk. and magic skill MP consumption from 30% to 15%. Can be enchanted on Power (one of selected options 15% -> 30%).
Summoners
Servitor Share - decreased bonuses to P.Def./M.Def. from 40% to 30%, added enchant branch "Sacrifice". Increased bonuses to P.Atk./M.Atk. from 100% up to 300%, but decreases own P.Atk./M.Atk. by 45%, bonuses to P.Def./M.Def. to 60% but decreases own P.Def/M.Def. by 30%. Example for P.Atk: before you had 1000 M.Atk. and share 100%, so 1000 to summon. After you have 550 M.Atk. but share 300% so 1650 shared to summon. Example for P.Def. from 1000 P.Def. you shared -> 300, after from 700 P.Def. you share 420.
Excessive Loyalty (trigger) - decreased reuse delay from 15s to 5s.
Summon Smart Cubic (AL, EM, SM) - autolearn on level 79.
Dimensional Grasp - new skill from skillbook (instead of Summon Smart Cubic) for Elemental Master/Spectral Master and Arcana Lord. Pulls a friendly target toward you. Range 600. Reuse 120s.
Servitor Barrier (AL, EM, SM) - autolearn on level 79.
Force Transfer - new channeling skill obtained via Skill Book (replaces Servitor Barrier) for Arcana Lord, Elemental Master, and Spectral Master. Increases the servitor's P.Atk./M.Atk. by 100%. Duration 30 sec. Reuse 120 sec.
Seraphim Touch - decreased reuse delay from 10s to 5s. Increased bonus to M.Atk. and debuff resistance from 10% to 20%. Increased chance to trigger from 5% to 10%. Renamed to Seraph Aspect.
Feline Touch - decreased reuse delay from 10s to 5s. Increased bonus to P.Atk. and debuff resistance from 10% to 20%. Increased chance to trigger from 5% to 10%. Renamed to Feline Aspect.
Phantom Touch - decreased reuse delay from 10s to 5s. Increased bonus to P.Def., M.Def. from 5% to 10% and debuff resistance from 10% to 20%. Increased chance to trigger from 5% to 10%. Renamed to Phantom Aspect.
Servitor skill changes
Spectral Lord (Dicing Death) - added debuff which increases received critical damage by 30% (same type as critical wound).
Spectral Lord (Dark Curse) - additionally decreases power of HP recovery magic by 50%.
Spectral Lord (Self Burst) - consumes 20% of Max HP per use (instead of MP).
Magnus the Unicorn (Whiplash) - changed from single target ability to AoE.
Feline King (Slash) - added debuff which decreases enemy P.Def. by 23% (same type as Hex). Critical strike is possible.
Feline King (Spin Slash) - added debuff which decreases enemy resistance to melee attacks by 20%. Critical strike is possible.
Feline King (Grip of the Cat) - change type from magical to physical.
Kai the Cat (Feline Frenzy) - selfbuff instead of Feline Shield. for 60 seconds increases P.Atk. by 40%. When life is < 60% additionally increases P.Atk. by 80%. When life is < 30% additionally increases P.Atk. by 120%.
Minor changes are still possible during and after the open beta testing.
A full changelog will be published separately once the beta test concludes.
P.S.
In the preliminary announcement, we mentioned plans to rework the value of Fortress in some way, but it looks like we’ll have to postpone this change until the next season
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