Boatmurder
L2Dex Player
- Joined
- Nov 17, 2014
- Messages
- 23
the timing is a little bit off for automatic reuse on shots. The next shot is activated a little too late
For soulshots it doesn't make a difference, as long as the shot activates before the striking animation finishes, you get the full effect.
But for spiritshot/blessed spiritshots, they change not only damage but also casting time. If the shot does not immediatly activate, the next spell is cast slowly. This is a big disadvantage for nukers, rechargers and all other characters with longer casting animations, because a slow casting spell, without the spiritshot loaded immediatly, is more likely to get canceled by enemy attacks.
Can you work on this problem please?
For soulshots it doesn't make a difference, as long as the shot activates before the striking animation finishes, you get the full effect.
But for spiritshot/blessed spiritshots, they change not only damage but also casting time. If the shot does not immediatly activate, the next spell is cast slowly. This is a big disadvantage for nukers, rechargers and all other characters with longer casting animations, because a slow casting spell, without the spiritshot loaded immediatly, is more likely to get canceled by enemy attacks.
Can you work on this problem please?