Ty for reporting a bug in beast farm. We'll fix it soon.I would recommend more equilibrium on the basic rates, based on the main server rate: for the Lineage to be Lineage. But we already have a topic with that on General Discussion.
And yes, we have a bug about feeding the monsters in Beast Farm (can't be feed), and don't forget to keep "the classics" about Ice Merchant Cabin special dwarf farming spot
There was a classic set, of the small bosses mobs with 3 minions. If the boss mob is not killed, the minions will be re-summoned until u kill the group boss. And the re-spawn time should be pretty fast: 5 to 10 seconds at mostTy for reporting a bug in beast farm. We'll fix it soon.
And... what do you mean "Ice Merchant Cabin special dwarf farming spot" ?
Something like this, all these locations work on the Parts from Freya to HF. There are both, solo locations and group ones. Perhaps you are right and it would be nice to concentrate online in 1-2 locations. And most likely it will be so, because there are same popular locations still hereWith all due respect, having read the description, considering the fact that nowadays' l2 player-community is mainly nomad and scarce are those who truly stay loyal to a project and also seeing that a server's lifetime does not last as long as it did in the old days, don't you think that adding/reworking too many areas will influence player interactions as they will be scarced around the map, thus having troubles in creating random parties/groups that would either fight together or eachother on/for spots and whatnot?
Im stating these thoughts from The perspective of a solo/random player that does not want to run around with fully-boxed parties or have schedueled time for a cp (constant party).
Ive been following and playing on dex's projects for 13 years and we've seen what lineage 2 has all become.
tl,dr: too many reworked/added areas for nowadays lower population numbers affects player interactions
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