scavitza
L2Dex Player
- Joined
- Dec 13, 2013
- Messages
- 184
I already had a couple points of view about this issue along of my lineage experiece: and the last one p resented on another topic, but here it is:
>>>>>>>"1. First of all, about the rates. The general rate (15x) it's amazing, it's a rate where you can do a real custom low-mid rate craft-pvp server like you've never seen before! The Lineage game, classic version (the classic that it was, not the "classic" crap which was invented bu NC soft in 2016-2017), was meant to be 1x on virtually anything. if we keep the higher rate proportions, according with the speed in which you gain EXP and therefore levels, i would recommend the 15x rate on the following basic parameters: EXP, SP, adena and drop, spoil, 7 signs seal stones and dimensional fragments (don't "kill" me, i will explain why), and, as strange as it may sound, 15x quest EXP and quest rewards.
I heard a lot of talking that the adena/drop/spoil has chance and amount parameters, and this is a bit strange, because the calculation for this should be pretty simple:
- lets say on 1x you have 66% chance of drooping animal bone between 5 and 7. Then you have: 66*(5-7)*15/100. You do the formula for the minimum and the maximum, and you have here a 100% chance to get anything between 49 - 69 animal bones, or a 66% to get 5*15 - 7*15 animal bones. Both situation are equal and 100% proportional with the level/EXP/SP amount you get.
Alot of players would say that will be to many materials on the market. Well there is nothing wrong for as many people as it is possible, to have the chance to go closer to the end game. More gear crafted, more people can have fun enchanting things and so on. "<<<<<<
But, no mor talking and see the options available, and i will also present some options with 12x rates with full npc buff options equal for character/pet except prophecies
>>>>>>>"1. First of all, about the rates. The general rate (15x) it's amazing, it's a rate where you can do a real custom low-mid rate craft-pvp server like you've never seen before! The Lineage game, classic version (the classic that it was, not the "classic" crap which was invented bu NC soft in 2016-2017), was meant to be 1x on virtually anything. if we keep the higher rate proportions, according with the speed in which you gain EXP and therefore levels, i would recommend the 15x rate on the following basic parameters: EXP, SP, adena and drop, spoil, 7 signs seal stones and dimensional fragments (don't "kill" me, i will explain why), and, as strange as it may sound, 15x quest EXP and quest rewards.
I heard a lot of talking that the adena/drop/spoil has chance and amount parameters, and this is a bit strange, because the calculation for this should be pretty simple:
- lets say on 1x you have 66% chance of drooping animal bone between 5 and 7. Then you have: 66*(5-7)*15/100. You do the formula for the minimum and the maximum, and you have here a 100% chance to get anything between 49 - 69 animal bones, or a 66% to get 5*15 - 7*15 animal bones. Both situation are equal and 100% proportional with the level/EXP/SP amount you get.
Alot of players would say that will be to many materials on the market. Well there is nothing wrong for as many people as it is possible, to have the chance to go closer to the end game. More gear crafted, more people can have fun enchanting things and so on. "<<<<<<
But, no mor talking and see the options available, and i will also present some options with 12x rates with full npc buff options equal for character/pet except prophecies