Virtuous.EJR
L2Dex Player
- Joined
- Apr 24, 2020
- Messages
- 7
I need help, I was playing normally when I started giving a critical error at the start of the game, I already deleted the system and reinstalled and it's still, showing this message appears:
PosCode : LS1(273) 0:0:0 2/1 [586]
The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.
History: FMallocWindows::Malloc <- Size -4200 FArray <- FMallocWindows::Realloc <- 00000000 -4200 FArray <- FArray::Realloc <- -4200*1 <- TArray<< <- TLazyArray::Load <- TLazyArray<< <- TArray<< <- TArray<< <- UModel::Serialize <- LoadObject <- (Model 26_18.Model315 3584048==3584048/5656596 1467759 2280154) <- ULinkerLoad:reload <- ULevel::Serialize <- LoadObject <- (Level 26_18.myLevel 3584048==3584048/5656596 939453 4653) <- ULinkerLoad:reload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- __Thread <- UObject::StaticAllocateObject <- (Package PARTYWND) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (PARTYWND 30549335) <- IndexToObject <- ULinkerLoad::FindExportIndex <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture L2UI_ch3.PARTYWND.party_styleicon2 NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCListCtrl::InsertData <- UUIAPI_LISTCTRL::execInsertRecord <- UObject::execClassContext <- (ClanWnd Transient.ClanWnd @ Function Interface.ClanWnd.AddToList : 07F1) <- UObject:rocessEvent <- (ClanWnd Transient.ClanWnd, Function Interface.ClanWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:410, param:Name=MNLR Level=40 Class=9 Gender=0 Race=3 ID=0 ClanType=0 HaveMaster=0 <- NConsoleWnd::AddPledgeMemberMultiple <- PledgeShowMemberListAllPacket <- UNetworkHandler::Tick <- Function Name=PledgeShowMembe <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Why is this showing up? never appears, now I can't play ....
PosCode : LS1(273) 0:0:0 2/1 [586]
The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.
History: FMallocWindows::Malloc <- Size -4200 FArray <- FMallocWindows::Realloc <- 00000000 -4200 FArray <- FArray::Realloc <- -4200*1 <- TArray<< <- TLazyArray::Load <- TLazyArray<< <- TArray<< <- TArray<< <- UModel::Serialize <- LoadObject <- (Model 26_18.Model315 3584048==3584048/5656596 1467759 2280154) <- ULinkerLoad:reload <- ULevel::Serialize <- LoadObject <- (Level 26_18.myLevel 3584048==3584048/5656596 939453 4653) <- ULinkerLoad:reload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- __Thread <- UObject::StaticAllocateObject <- (Package PARTYWND) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (PARTYWND 30549335) <- IndexToObject <- ULinkerLoad::FindExportIndex <- ULinkerLoad::Create <- UObject::StaticLoadObject <- (Engine.Texture L2UI_ch3.PARTYWND.party_styleicon2 NULL) <- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCListCtrl::InsertData <- UUIAPI_LISTCTRL::execInsertRecord <- UObject::execClassContext <- (ClanWnd Transient.ClanWnd @ Function Interface.ClanWnd.AddToList : 07F1) <- UObject:rocessEvent <- (ClanWnd Transient.ClanWnd, Function Interface.ClanWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- ID:410, param:Name=MNLR Level=40 Class=9 Gender=0 Race=3 ID=0 ClanType=0 HaveMaster=0 <- NConsoleWnd::AddPledgeMemberMultiple <- PledgeShowMemberListAllPacket <- UNetworkHandler::Tick <- Function Name=PledgeShowMembe <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Why is this showing up? never appears, now I can't play ....