Every time i try to buy smthin im getting critical error.... Why?
2020.4.11 20:47:44
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz @ 3616 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 970 (3200)
PosCode : LS1(273) 15697:142909:-2705 6/1 [687]
Assertion failed: SUCCEEDED( hr ) [File:.\XML\XMLDocument.cpp] [Line: 155]
History: XMLDocument::Init <- XMLDocument::XMLDocument <- XMLManager::LoadDocument <- XMLManager::LoadSchema <- NWndUtil::GetComplexTypeFromSchema <- NCPropertyController::SetProperty <- UPropertyControllerHandle::execSetProperty <- UObject:rocessEvent <- (SceneEditorDrawerWnd Transient.SceneEditorDrawerWnd, Function Interface.SceneEditorDrawerWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager:ispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1710, param: <- UUIEventManager::execExecuteEvent <- UObject:rocessEvent <- (DialogBox Transient.DialogBox, Function Interface.DialogBox.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain:assToFocusedWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2020.4.11 20:47:44
OS : No OS
CPU : GenuineIntel Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz @ 3616 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 970 (3200)
PosCode : LS1(273) 15697:142909:-2705 6/1 [687]
Assertion failed: SUCCEEDED( hr ) [File:.\XML\XMLDocument.cpp] [Line: 155]
History: XMLDocument::Init <- XMLDocument::XMLDocument <- XMLManager::LoadDocument <- XMLManager::LoadSchema <- NWndUtil::GetComplexTypeFromSchema <- NCPropertyController::SetProperty <- UPropertyControllerHandle::execSetProperty <- UObject:rocessEvent <- (SceneEditorDrawerWnd Transient.SceneEditorDrawerWnd, Function Interface.SceneEditorDrawerWnd.OnLoad) <- NCFrameWnd::OnXMLLoad <- XMLDataManager:ispatchLOADMSGInWindowMap <- XMLDataManager::CreateWindowsOnCondition <- XMLUIManager::CreateWindowByUIScript <- XMLUIManager::ExecuteUIEvent <- ID:1710, param: <- UUIEventManager::execExecuteEvent <- UObject:rocessEvent <- (DialogBox Transient.DialogBox, Function Interface.DialogBox.OnClickButton) <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain:assToFocusedWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop