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  • https://forum.lineage2dex.com/threads/16500/

Adventurer talent tree

lFernandezZ

Joined
Jul 26, 2021
Messages
5
Hello Staff!

I would like to understand the metric used to define Adventurer talent tree skills.

Why GhostHunter has skill Ghost Walking does WindRider have Wind Riding but the Adventurer doesn't have Exciting Adventure? What was the criterion adopted to choose a slow casting and low damage skill that doesn't give any attributes to the adventurer? It's completely unbalanced.

It was 93 points earned in the dagger for an absolutely useless skill in pvp and in the olympics.
 

Yushi

Joined
Feb 11, 2016
Messages
10
I agree with the post, Ghost Walking, Wind Riding and Exciting Adventure were skills that were added at exactly the same time to bring the resource balance between the three daggers. I didn't participate in the time when skills were tested and chosen but I would like to understand the criteria for the choice. Looks like the adventurer got the worst of it.
 
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Ins

Joined
Aug 7, 2021
Messages
2
you forgot that GH + WR have Hide ---- its imba
but AD have CW its good skill. but need to up range for 400-600.in melle they useless
 

Ins

Joined
Aug 7, 2021
Messages
2
pffff sow slow use Throwing dagger. admin crazy. delete this useless and give TH Hide
 

Iordanov

Joined
Dec 12, 2020
Messages
25
Well since i did test in every way "Throwing Dagger" with fernandez got disappointed with those 150-300 dmg and
success rate. There no way to compare with GH and WR (Wind Riding & Ghost Walking)
 

Riku

Joined
May 5, 2019
Messages
83
First of all throwing dagger was not intended to be an equal skill compared to Wind Riding and Ghost Walking.
We strive to diversify the gameplay for different classes, so we strive not to give the same skills.
For the same reasons, only Ghost Hunter has a hide, and only Adventurer has a critical wound.

Adventurer initially already has a very strong defensive skill - mirage, which increases its survivability many times over compared to other daggers.
Also, due to the critical wound, adventurer should not have problems with damage. Therefore, the only thing he may lack is mobility.

All daggers have received Shadow Step, so shortening the distance is no longer such a big problem.
But so that after shadowstep, the target could quickly run away. To counter it adventurer received a throwing dagger skill. In any case, judging by the statistics, adventurer remains the most popular dagger class, which means there are no problems with it.

Throwing Knife is not an ability for dealing damage, but it is an ability with a most powerful slow in game.
 

lFernandezZ

Joined
Jul 26, 2021
Messages
5
First of all throwing dagger was not intended to be an equal skill compared to Wind Riding and Ghost Walking.
We strive to diversify the gameplay for different classes, so we strive not to give the same skills.
For the same reasons, only Ghost Hunter has a hide, and only Adventurer has a critical wound.

Adventurer initially already has a very strong defensive skill - mirage, which increases its survivability many times over compared to other daggers.
Also, due to the critical wound, adventurer should not have problems with damage. Therefore, the only thing he may lack is mobility.

All daggers have received Shadow Step, so shortening the distance is no longer such a big problem.
But so that after shadowstep, the target could quickly run away. To counter it adventurer received a throwing dagger skill. In any case, judging by the statistics, adventurer remains the most popular dagger class, which means there are no problems with it.

Throwing Knife is not an ability for dealing damage, but it is an ability with a most powerful slow in game.
That sucks. Throwing dagger is a useless skill with slow casting. If the concern is with speed, we already have the dash.

You are considering pvp against runaway classes and even then that's no reason why we have dash. But what about the Olympics? and against GH and WR? And against tankers in both pvp and olympics?

Throwing Dagger can't even be considered a skill. It's completely useless already having the shadow step and dash. The adventurer needs Exciting Adventure to minimally balance x1 with other daggers as well. Stop nerfing the adventurer we didn't hit blow as much as GH and WR you don't need to nerf any more.
 
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