- Joined
- Oct 26, 2015
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Dear Dexters!
You make a lot of request in suggestions channel on discord about new zones, especial "When you open Citadel?"
Citadel will be open from August 31 (after server restart)
It's a first new zone on Hellbound and like we promise, it will be class oriented area, for small groups and solo players.
On September we plan more updates for Hellbound and opening new zones. (but more on that later).
You have 2 ways to enter the new zone:
- Run on foot through the chimeras and the Сitadel Outpost (gates are open)
- Or you can just make Teleport to the tents
Don't worry, there is a peaceful zone near the tents
Peace zone only on tents! The rest of the zone - PvP Zone!

To get inside the Citadel, there is a Warpgate on the way. Use it to teleport inside.
As you can see, each floor is reserved for specific classes. You will not be able to get to the floor of someone else's class.

Each floor has unique mobs, depending on the class of the player:
1st Floor (Dreadnought, Duelist, Titan, Grand Khavatari, Maestro, Fortune Seeker) - Monsters have not so much HP. Applies strong debuff for skill reuse time. Weakness to melee weapon. Resist pole.
2nd Floor (Dreadnought, Duelist, Titan, Grand Khavatari, Maestro, Fortune Seeker) - Group of monsters with leader. Weakness to polearm.
3rd Floor (Archmage, Mystic Muse, Storm Screamer, Soultaker) - Monsters with weakness to elemental attacks.
4th Floor (Sagittarius, Moonlight Sentinel, Ghost Sentinel) - Monsters with weakness to bows, but with some critical damage resistance. Try to use abilities as well.
5th Floor (Adventurer, Wind Rider, Ghost Hunter) - Titans. Few monsters with large amount of HP. We suggest you to use bluff and kill them one by one.
6th Floor (Cardinal, Hierophant, Eva's Saint, Shilien Saint) - Undead monster, but with immunity to lethal attacks. You should kill them with Might of Heaven etc.
7th Floor (Sword Muse, Spectral Dancer) - Monsters with weakness to melee weapon.
8th Floor (Hell Knight, Phoenix Knight, Eva's Templar, Shilien Templar) - Angel/Undead monster. You can use lethal, but it is not necessary.
9th Floor (Dominator, Doomcryer) - Simple monsters with some damage.
10th Floor (Arcana Lord, Elemental Master, Spectral Master) - Group of monsters with leader.
On the screenshot you can see mobs and drop for healer class (drop can be changed before release).

Sometimes, Wards with a different effects may appear on the floors.
This buffs has the same abnormal type as different exp elixirs and potions, so they will be replaced if you had some.
List of existing wards:
- Mentor - Acquired EXP increases by 50%.
- Punisher - Acquired EXP increases by 100%.
- Exhaustion - P.Atk and M.Atk are decreased by 30%.
- Withering - Acquired EXP increases by 100%. Physical and magical critical rate and critical damage are decreased by 30%.
- Defiler - Acquired EXP increases by 100%.
- Impoverish - All skill MP consumption is increased by 200%.
- Degradation - Casting Speed, Attack Speed and Speed are decreased by 30%.
- Tormentor- Acquired EXP increases by 200%.
- Exhaustion/Withering - P.Atk and M.Atk are decreased by 30%. Physical and magical critical rate and critical damage are decreased by 30%.
- Exhaustion/Impoverish - P.Atk and M.Atk are decreased by 30%. All skill MP consumption is increased by 200%.
- Exhaustion/Degradation - P.Atk and M.Atk are decreased by 30%. Casting Speed, Attack Speed and Speed are decreased by 30%.
- Impoverish/Withering - All skill MP consumption is increased by 200%. Physical and magical critical rate and critical damage are decreased by 30%.
- Degradation/Withering - Casting Speed, Attack Speed and Speed are decreased by 30%. Physical and magical critical rate and critical damage are decreased by 30%.
- Impoverish/Degradation - All skill MP consumption is increased by 200%. Casting Speed, Attack Speed and Speed are decreased by 30%.
* - Keep in mind that effect applies even to monsters on the floor.

Hope you like this updates
Good luck and have a fun!
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