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Guide Steel Citadel

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Community Helper
Oct 26, 2015

Dear Dexters!
You make a lot of request in suggestions channel on discord about new zones, especial "When you open Citadel?" :) So time has come!
Citadel will be open from August 31 (after server restart)

It's a first new zone on Hellbound and like we promise, it will be class oriented area, for small groups and solo players.
On September we plan more updates for Hellbound and opening new zones. (but more on that later).

You have 2 ways to enter the new zone:
  • Run on foot through the chimeras and the Сitadel Outpost (gates are open)
  • Or you can just make Teleport to the tents

Don't worry, there is a peaceful zone near the tents :) With some useful NPCs.
Peace zone only on tents! The rest of the zone - PvP Zone!

To get inside the Citadel, there is a Warpgate on the way. Use it to teleport inside.
As you can see, each floor is reserved for specific classes. You will not be able to get to the floor of someone else's class.

Each floor has unique mobs, depending on the class of the player:
1st Floor (Dreadnought, Duelist, Titan, Grand Khavatari, Maestro, Fortune Seeker) - Monsters have not so much HP. Applies strong debuff for skill reuse time. Weakness to melee weapon. Resist pole.
2nd Floor (Dreadnought, Duelist, Titan, Grand Khavatari, Maestro, Fortune Seeker) - Group of monsters with leader. Weakness to polearm.
3rd Floor (Archmage, Mystic Muse, Storm Screamer, Soultaker) - Monsters with weakness to elemental attacks.
4th Floor (Sagittarius, Moonlight Sentinel, Ghost Sentinel) - Monsters with weakness to bows, but with some critical damage resistance. Try to use abilities as well.
5th Floor (Adventurer, Wind Rider, Ghost Hunter) - Titans. Few monsters with large amount of HP. We suggest you to use bluff and kill them one by one.
6th Floor (Cardinal, Hierophant, Eva's Saint, Shilien Saint) - Undead monster, but with immunity to lethal attacks. You should kill them with Might of Heaven etc.
7th Floor (Sword Muse, Spectral Dancer) - Monsters with weakness to melee weapon.
8th Floor (Hell Knight, Phoenix Knight, Eva's Templar, Shilien Templar) - Angel/Undead monster. You can use lethal, but it is not necessary.
9th Floor (Dominator, Doomcryer) - Simple monsters with some damage.
10th Floor (Arcana Lord, Elemental Master, Spectral Master) - Group of monsters with leader.

On the screenshot you can see mobs and drop for healer class (drop can be changed before release).

Sometimes, Wards with a different effects may appear on the floors.
This buffs has the same abnormal type as different exp elixirs and potions, so they will be replaced if you had some.

Beleth's Ward - Researcher - Acquired EXP increases by 100%. Replaces all experience gain effects.
Beleth's Ward - Mentor - Acquired EXP increases by 200%. Replaces all experience gain effects.
Beleth's Ward - Punisher - P.Atk, M.Atk and Speed are decreased by 30%. Replaces all experience gain effects.
Beleth's Ward - Defiler - Skill MP consumption is increased by 200%. Replaces all experience gain effects.
* - Keep in mind that effect applies even to monsters on the floor.

Hope you like this updates :) follow the news, soon we announce next updates for Hellbound.
Good luck and have a fun!
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