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Patchnotes - Spring Season (2024)

Riku

Joined
May 5, 2019
Messages
83

Dear players, we present a list of changes that will be installed on server with the launch of the new season (April 20).
Some of these changes were already installed on union server, we decided to keep this info so that players who left before the merge would be aware.
The Union server will receive this update a few weeks after the start of the new season.

The list may be changed or supplemented before the start of the OBT (April 16).

Clan Changes
  • Only 50 members (this value may change depending on expected online) from same clan or alliance can be inside pvp area at exact epic boss. Other members who enter zone will be teleported to town.
  • Clan limit is increased from 100 to 200 members.
  • Penalty for leaving clan increased to 24h.
  • Increased amount of CPR in reward for quest Clan's Fame, Clan's Prestige and Clan's Reputation.
  • Added new daily quest for CRP Clan Dedication. Quest starts at Grand Master Valdis at Town of Rune. Hunt Pterosaur and Elroki to get Dinosaur Horns. Farm 25/50/100 Dinosaur Horns and back to Valdis. Your clan will get 500/1000/1500 CRP, depending on amount of horns you farm.
  • Astarte no longer sell CRP at services.
  • Skills Clan Cyclonic Resistance and Clan Magmatic Resistance can be learned up to level 3 (15% resist) at clan level 11.
  • Learned clan skills apply to all clan members, regardless of their social rank. As you know, in the original L2 there is a complex system of social ranks and, depending on the rank, the player receives the effect of clan skills. We decided to simplify this system and now if a CL has learned a skill, then all members of the clan will receive it, but because of this change some skills can be obtained by regular clan members earlier than usual. As example Clan Cyclonic Resistance can be obtained by all clan members starting from clan level 7.

General Changes
  • All MP potions now have one cooldown group.
  • Increased basic weight limit +150000 (was +50000).
  • Following skills now learned automatically: Expand Storage, Expand Inventory, Expand Trade.
  • Buff book profiles are separate for each subclass. Regular Buff Book allows to create 1 profile. Modern Buff Book allows to create 10 profiles.
  • Buff book DISABLED inside Antharas Nest and Valakas Lair.
  • Slightly changed TvT points formula.
  • Queen Ant respawn changed back to 1 day. Chance to drop ring also back to 30%.
  • Traders at Giran Harbor Fair will not sell temporary epic jewelry until Episode 4.
  • Astarte sell "Box of Life Stones". Can generate from 1 to 3 "High-Grade Life Stone - Level 76 (Loyalty)" per day. 33.3% chance for each option. Double-click to open.
  • Astarte sell Greater Dyes (+4/-4) for adena.
  • Astarte no longer sell Life Stones on seasonal servers (but still available on union server).
  • Astarte no longer sell A-Grade item recipes from start, but they will be added later, during Episode 2 (check roadmap).
  • Added option to exchange C/B/A/S crystals for Auxiliary Stones at Luxury store.
  • Added an option to upgrade regular body armor to masterwork body armor. To upgrade a body armor to masterwork you need x100,000 Crystals of corresponding grade, x1 Neolithic Crystal and some Mammon's Varnish Enhancers. (for UNION server price will be higher, you will need x1,000,000 Crystals !).


Location changes
  • Minimum amount of players needed to enter Rune/Hellbound/Fortress/Castle Prison instances is decreased from 6 to 3.
  • Catacomb/Necropolis Keepers moved a little bit deeper inside. They can spawn only at nearest to entrance big room (with square pillars). Increased respawn time from 1h to 3h (+/- 15 min, same as before).
  • Fortress/Castle Prison: reduced amount of Enchant Scrolls and Potions of Training in drop. Increased Max HP of raid bosses.
  • Rim Pailaka: increased damage of monsters, increased P.Atk and Max HP of bosses. Different bosses now have 50% resists to different weapons.
  • Rim Kamaloka: monster race at S-Grade Rim Kamaloka changed to "undead" with immune to lethal attacks. Also greatly reduced chances to drop any recipes at all kamalokas.
  • Ancient Temple Remnants - changed monster AI, attacks Master instead of Summon with highest priority.
  • Anomic Foundry - changed monster AI, Overseers attacks Master instead of Summon with highest priority.
  • Steel Citadel - simplified floor for bards and tanks.
  • Cursed Town - increased HP regeneration of all monsters.
  • Emerald Square: zone gives effect "Emerald Light" which increases Speed by 20, but makes impossible to use Dance of Shadow. Increased monsters damage.
  • Steam Corridor: Increased monsters damage. Increased P.Atk and Max HP of Kechi guardians.
  • Crystal Prison (Episode 7: Tiat): Increased Baylor's P.Atk and Max HP. Added small chance to get Earring of Baylor from the chest.
  • Giant's Cave (Episode 11: Giant's Legacy): Changed monsters at lower levels to make that spot more party-oriented.
  • Execution Ground (Episode 12: Cursed Treasures): Significantly increased Max HP of Cursed Guillotine raid boss. Reduced amount of spoil from Mandragoras. Increased amount of drop from Trees.
  • Changed entrance to epic boss Freya (Episode 6: Ice Queen). Read more.
  • Added new PvE epic boss Tiat (Episode 7: Tiat). All details will be added later. Can drop Necklace of Tiat.


Sets Enchant Bonuses
If all items in set are enchanted on 4 or higher you will receive following bonuses:
Enchant LevelHeavyLightRobe
+4P.Atk +2%, Accuracy +1Speed +4, Evasion +1M.Atk +2%, magic skill MP cost -1%
+5P.Atk +2.5%, Accuracy +1Speed +5, Evasion +1M.Atk +2.5%, magic skill MP cost -1%
+6P.Atk +3%, Accuracy +2, P.Def. +60, MP Recovery +3Speed +6, Evasion +2, M.Def +60, p.skill Evasion Rate +3%M.Atk +3%, magic skill MP cost -2%, P.Def. +60, Weight Limit +30%
+7P.Atk +3.5%, Accuracy +2, P.Def. +70, MP Recovery +3Speed +7, Evasion +2, M.Def +70, p.skill Evasion Rate +3%M.Atk +3.5%, magic skill MP cost -2%, P.Def. +70, Weight Limit +30%
+8P.Atk +4%, Accuracy +3, P.Def. +80, MP Recovery +3Speed +8, Evasion +3, M.Def +80, p.skill Evasion Rate +3%M.Atk +4%, magic skill MP cost -3%, P.Def. +80, Weight Limit +30%
+9P.Atk +4.5%, Accuracy +4, P.Def. +90, MP Recovery +3Speed +9, Evasion +4, M.Def +90, p.skill Evasion Rate +3%M.Atk +4.5%, magic skill MP cost -4%, P.Def. +90, Weight Limit +30%
+10P.Atk +5%, Accuracy +5, P.Def. +100, MP Recovery +3Speed +10, Evasion +5, M.Def +100, p.skill Evasion Rate +3%M.Atk +5%, magic skill MP cost -5%, P.Def. +100, Weight Limit +30%
As example if you have Gloves +7, Boots +5, Helmet +6, Body Armor +9 your set bonus will be from Set +5.

Talent Changes
  • We slightly reworked a way of learning talents. Now when you reach level 80 and 100% EXP you can get x1 Talent Point.
  • With help of Talent Points you can learn talents as usual, the only difference is that you can as example get points at Titan, but learn talent for Cardinal.
  • Also you can reset your points, get X Talent Points depending on amount of points and then learn talents on new subclass.
  • Physical Power talent - gives 1% P.Atk + 40 P.Atk (was 1.2% P.Atk).
  • Magical Power talent - gives 1% M.Atk + 40 M.Atk (was 1.2% M.Atk).
  • Physical Focus - gives +10 critical chance per level (same like few seasons ago).
  • Improved Haste talent - gives 0.6% Atk.Spd. + 10 Atk.Spd (was 0.8% Atk.Spd).
  • Improved Acumen talent - gives 0.6% Casting Spd. + 10 Casting Spd. (was 0.8% Casting Spd).
  • Improved Concentration talent - bonuses increased from 10 to 20 per level.
Achievements System
Unfortunately, at the moment we cannot provide much information, since the system is still under development.
In short, it will be something like a list of one-time quests for which you will receive rewards.
Quests will be divided into 12 chapters. For completing all quests in a chapter there will be a good reward (for example, a skill book or 13 Soul Crystal etc).
We will try to complete the system before the start of the season, but perhaps it will be added later.

Changes to Item skills
Special Ability: Magic Hold renamed to Hold Enhance - old mechanic reworked. Now it increases effectiveness of Hold attacks by 15%.
Special Ability: Magic Silence
renamed to Mental Enhance - old mechanic reworked. Now it increases effectiveness of Mental attacks by 15%.
Special Ability: Magic Paralyze
renamed to Paralyze Enhance - old mechanic reworked. Now it increases effectiveness of Paralyze attacks by 15%.
Special Ability: Magic Poison renamed to Poison Enhance - old mechanic reworked. Now it increases effectiveness of Poison attacks by 30%.
Special Ability:
Sleep Enhance - increases effectiveness of Sleep attacks by 15%.
Special Ability: Miser
is replaced with Rsk.Focus. Increases critical rate by 130 when HP is lower than 60%.
Item Skill: Paralyze - decreased activation rate from 80% to 40%. Also keep in mind that chance the skill will be triggered is 4% (if attack is a trigger) and 10% (if critical hit is a trigger).
Fixed issue when debuff from "Chance" Item skills cannot be cleansed.
Increased cooldown of defensive triggers from Item Skills (when enemy hits you) from 5s to 30s.

Item Changes
Necklace of Tiat - new S-Grade epic item. MP +42, Resistance to Mental/Hold attacks +10%; Mental/Hold attack rate +10%. Increases heal amount by 8%. Magic Critical Rate +25%. Drop from Tiat (details will be added later)
Earring of Baylor - new S-Grade epic item. MP +31, Resistance to Dark attacks +10%. Resistance to Shock/Hold attacks +15%; Shock/Hold attack rate +15%. Decreases physical skill MP consumption by 10%. When equipped with two identical earrings, only one effect is applied. Drop from Baylor.
Ring of Earth Wyrm - new A-Grade epic item. MP +17, Resistance to Mental/Sleep attacks +5%; Mental/Sleep attack rate +5%. Increases M.Atk by 4% and Casting Spd. by 4%. Resistance to Earth attacks by 10%. When equipped with two identical rings, only one effect is applied. Drop from Trasken (details will be added later).

Ring of Core - grants a new active skill "Ring of Core: Maximum Clarity". Reduce MP cost of physical skills by 100% for 30 seconds. Cooldown 10 minutes. Can be used at Olympiad.
Earring of Orfen - grants a new active skill "Earring of Orfen: Maximum Clarity". Reduce MP cost of magic skills by 100% for 30 seconds. Cooldown 10 minutes. Can be used at Olympiad.
Imperial Staff - "Special Ability: MP Regeneration" changed to "Special Ability: Sleep Enhance".
Bow of Peril - "Special Ability: Guidance" changed to "Special Ability: Rsk.Haste". Increases attack speed by 12%. when HP is lower than 60%.
Saint Spear - masterwork effect was changed from Destruction (5% P.Atk) to Concentration (10% skill damage).
Damascus*Damascus dualswords - when enchanted to 4 or higher increases Critical Rate by 109 (instead of +6 accuracy). Masterwork bonus is changed from "Earth" to "Lightning".
Avadon Sets additionally increases resistance to Mental Attacks by 20%.
Zubei Sets
additionally increases resistance to Paralyze Attacks by 20%.
Doom Sets
additionally increases resistance to Hold/Sleep Attacks by 20%.
Blue Wolf Sets
additionally increases resistance to Stun Attacks by 20%.

Changes to Character skills
All classes can learn 3 new passive skills from books on level 79: Protection of Rune, Protection of Elemental, Protection of Alignment.
Runes can be obtained from monsters in MoS/Pagan. MoS - upper floors. Pagan - beyond 2nd gate. Books with runes replaces lvl 79 skill books in droplist.
Protection of Rune - increases M.Def by 5%.
Protection of Elemental - increases resistance to Fire/Water/Wind/Earth attacks by 10%.
Protection of Alignment - increases resistance to Unholy/Holy attacks by 10%.
Sword/Blunt, Polearm, Fist, Dual, Dagger, Bow, Two-Handed Mastery - Enchant Power +30: increases P.Atk by +5% (was +some small flat bonus).
Bless Shield -
Increases Shield Defense Rate by 30% (was 60%) for 20 minutes.
Wisdom - decreased bonuses from enchant. So, +15 skill gives 35% resistance (was 50%).
Sprint - when enchnted on Freedom increases resistance to speed-decreasing skills by 3% per enchant (was 2%). +30 skill gives 90% resistance to slow. Improved enchant branch "Dodge". +30 skill gives +8 evasion (was +5).
Rush Impact - Cooldown decreased from 30s to 20s.
Howl Spear - new skill for Dreadnought at lvl 79. Throws a spear to attack enemy with 3196 Power. Have a chance to cancel buffs that increases the enemy's Speed or P.Def. Requires a spear. Can be enchanted on Chance or Recycle.
Fell Swoop - additionally increases P.Atk with polearm weapons by 25%. Can be also learned by Warsmith and Fortune Seeker.
Braveheart - Increased amount of CP recovered from 1000 to 1500. Also increased amount of CP recovered when enchanted (was +150, now +500). Cooldown decreased from 150s to 120s.
Weapon Blockade - Cooldown decreaseed from 20s to 16s.
Sonic Move - added enchant Time. Skill enchanted +30 Time has total duration 30 seconds.
Counter Rage - increased chance to trigger effect from 3% to 5%.
Counter Critical - increased chance to trigger effect from 3% to 5%.
Expose Weak Point - increased chance to trigger effect from 3% to 5%.
Enuma Elish - increased power from 9090 to 13635. Additionally decreases enemy P.Def by 10% and shield defense rate by 100% for 30 seconds. Has a chance to remove buffs increasing shield defence and shield defence rate.
Fatal Strike - increased cooldown from 3s to 6s.
Crush of Doom
- increased cooldown from 7s to 10s.
Madness of Pa'agrio
- additionally increases Critical Damage with sword/blunt weapons by 30%.
Mass Disarm
- decreased activation rate from 60% to 30%.
Ultimate Escape - new self buff skill for Fortune Seeker at level 79. Increases the user's Evasion by 35, Speed by 66 and physical skill Evasion Rate by 35% for 20 seconds. Cooldown 15 min.
Shoulder Charge - can be used with any weapon except Bow.
Blunt Mastery - increased bonus to Atk.Spd. with blunt weapons when enchanted on Swiftness (up to +10%).
Hamstring Shot - decreased base duration from 60 seconds to 30 seconds. Decreased reuse delay from 60s to 30s. Added enchant route "Time". Enchant route "Time" adds +2 second on each level.
Arrow Rain - decreased activation rate from 80% to 60%. Weakness to bow attacks increased from 24% to 30%.
Bleeding Shot
- decreased cooldown from 30s to 20s. Increased bleeding power from 80HP/sec to 120HP/sec.
Dead Eye - added new enchant branch Power. Increases skill power by 30% (+30 Power).
Heavy Arrows - new toggle for Sagittarius/Moonlight Sentinel/Ghost Sentinel at level 76. Increases effectiveness of stun attacks by 15%. Increases physical skill MP consumption by 30%. Continuously consumes MP. Can be enchanted on Power (25% effectiveness at +30 Power).
Bull's Eye - new active skill for Silver Ranger at levels 58/66/74. Increases critical rate and critical damage in front by 5/10/15% for 5 minutes.
Counter Dash - autolearn by Sagittarius at level 79.
Counter Rapid Shot - autolearn by Moonlight Sentinel at level 79.
Counter Might - autolearn by Ghost Sentinel at level 79.
Mind's Eye - new selfbuff for Sagittarius/Moonlight Sentinel/Ghost Sentinel at level 79. Can be obtained from skill books. For 30 seconds, opens the eye of infinity to increase Accuracy by 10, Atk.Spd by 100, Casting Spd by 100 and resistance to debuff attacks by 80%. Cooldown 15 min.
Enlightenment Wizard - new skill for Archmage/MM/StS/Soultaker. User receives mystical enlightenment for 20 seconds, increasing magic critical rate by 50%, Casting Spd. by 30% and decreasing MP consumption by 90%. Cooldown 5 min. Skill Book drops from Hannibal (Episode 5 - "Hellbound").
Throne of Fire - instead of prolongation of the effect now it decreases enemy P.Atk and M.Atk by -30%.
Throne of Ice - increases enemy skill reuse delay by 50% (was 30%).
Throne of Fire/Water/Wind - autolearn by Archmage/MM/StS at level 79. Can be enchanted on Recycle or Chance.
Fire Vortex Buster/Ice Vortex Crusher/Wind Vortex Slug - can be obtained from MoS/Pagan (Episode 4 - "Holy Grail War").
Seed of Wind/Water/Fire/Derangement - additionally increases MP cost of magic skills by 15%.
All spells with enchant branch for elemental vulnerability were weakened. As example Hurricane "+30 Wind Vulnerability" decreases target elemental resistance by -10% (was -15%).
Arcane Shield - For 10 seconds, decreases the damage received by 90% (was 85%) and turns the remaining damage into MP consumption. Blocks any MP recovery. Cooldown is 900s (was 600s).
Solar Flare/Shadow Flare/Solar Spark/Shadow Spark - decreased cooldown from 8s to 6s.
Death Mark - autolearn by Soultaker at level 79. Additionally decreases resistance to debuff attacks by 20%. Decreased duration from 20s to 15s. Decreased reuse delay from 120s to 60s. Can be enchanted on Time or Recycle.
Summon Reanimated/Corrupted/Cursed Man - increased cast time from 6s to 15s. Can be used without corpse but still require bones.
Throwing Dagger - changed damage formula, now damage calculated the same as for Deadly Blow, so depends on crit power. Power increased from 3488 to 5232. Additionally decreases enemy resistance to mental attacks by 20%.
Mirage
- additionally increases effectiveness of Mental attacks by 15%. Added enchant branche which improves effectiveness up to 30%.
Blinding Blow - additionally increases effectiveness of Mental attacks by 20%
Dodge
- added enchant branch "Recycle". +15 decreases reuse delay by -15s.
Counterattack - added enchant branch "Recycle". +15 decreases reuse delay by -15s.
Exciting Adventure - have a 20% chance to trigger Endless Adventure buff when under attack. Endless Adventure - increases resistance to debuff attacks by 80% for 10 seconds. Endless Adventure can be extended with 40% chance when under attack.
Wind Riding - have a 20% chance to trigger Wind Gust buff when Deadly Blow skill is used. Wind Gust - increases attack speed by 25% and decreases physical skill reuse by 25% for 10 seconds. Wind Gust can be extended with 40% chance when Deadly Blow skill is used.
Ghost Walking - have a 20% chance to trigger Ghost Sprint buff when under attack. Ghost Sprint - increases Speed by 30 and become fully invisible for 10 seconds. The Ghost Sprint is canceled if you take damage or any action other than movement is initiated.
Silent Move - additionally increases resistance to elemental damage by 15%. MP cost increased 2 times and now consumes 18 MP/Sec.
Veil - skill completely reworked. Now it is a self buff, which grants 30% chance to dodge magic damage, but blocks the ability to dodge physical skills for 30 seconds. Cooldown 5 minutes.
Hamstring - decreased base duration from 60 seconds to 30 seconds. Enchant route "Time" adds +1 second on each level.
Shield Deflect Magic - increase reuse delay from 30s to 60s.
Insane Crusher - additionally to current effect can remove buffs that increase Atk. Spd., Casting Spd, M. Atk. and Speed from the enemies (works same as Warrior/Mage Bane, but not blocks receiving buffs).
Corpse Absorption - Buff has 10 stages instead of 100. Each stage lasts 2 minute. So in 20 minutes after last usage of Life Scavenge, effect will turn off.
Flame Icon - buff effect changed to "trigger", so not takes buffslot. Resistance to debuff attacks is decreased to 40% (was 80%).
Soul of the Phoenix - removed resistance to debuff attacks.
Touch of Eva - buff effect changed to "trigger", so not takes buffslot.
Boost Morale - new self buff for Swordsinger and Bladedance on levels 43/55/66. For 1 minute when using a sword/blunt weapon/dualsword, increases one's own Accuracy by 8, Critical Rate by 150, and Critical Damage by 30%. Cooldown 5 minutes.
Stigma of Shilen - additionally inflicts a curse on the enemy which have a chance to restore 300 HP to attacker when damaged.
Dance of Medusa - decreased activation rate from 60% to 30%. Each enchant step on Chance gives +2%, so +15 skill has same chance as before change.
Berserker Stance - new toggle skill for Bladedancer on level 40/52. Decreases P.Def. by 10% and Evasion by 4. Increases P. Atk. and Atk. Spd. by 8% and Accuracy by 4. Continuously consumes MP proportionately to the user's level. Can be enchanted on Power or Cost.
Increased maximum range for servitor, before it will be teleported to master from 1800 to 2400.
Mage Bane - decreased base chance to remove buffs from 25% to 20%. Cooldown increased from 9s to 15s.
Warrior Bane - decreased base chance to remove buffs from 25% to 20%. Cooldown increased from 9s to 15s.
Servitor Evolution - Buff has 10 stages instead of 100. Each stage lasts 2 minute. So in 20 minutes you will have max effect.
Servitor Trait - improved all bonuses 2 times. As example +0 skill gives 30% (was 15%) shock effectiveness, +15 skill will give 60% (was 30%) shock effectiveness.
Servitor Share - decreased bonus to P.Def and M.Def from 75% to 60%.
Life enchant route now increases Max HP by 35% (was 20%).
When any Arcane Lord summon is under attack there is a 5% chance to apply Feline Touch trigger-buff to all nearby party members. Feline Touch - increases P.Atk by 10% and resistance to debuff attacks by 10% for 20 seconds.
When any Elemental Master summon is under attack there is a 5% chance to apply Seraphim Touch trigger-buff to all nearby party members. Seraphim Touch - increases M.Atk by 10% and resistance to debuff attacks by 10% for 20 seconds.
When any Spectral Master summon is under attack there is a 5% chance to apply Phantom Touch trigger-buff to all nearby party members. Phantom Touch - increases P.Def and M.Def by 5% and resistance to debuff attacks by 10% for 20 seconds.

Kai the Cat:
  • Can apply bleeding from regular attacks.
Feline Queen:
  • Cure of Queen - additionally removes debuffs from block shield/block wind walk.
Seraphim the Unicorn:
  • Cure of Seraphim - additionally can remove petrification.
Merrow the Unicorn:
  • Hydro Screw - increased skill power from 110 to 150 (enchanted +30 now has 180 power, was 140)
Magnus Unicorn:
  • Tidal Wave - Increased power from 180 to 220. Cooldown increased from 8 to 12s.
Nightshade
  • Increased effect of Curse of Shade and Mass Curse of Shade when enchanted. +30 skill decreased enemy P.Def by 30% (was 10%) and M.Def by 30% (was 10%).
Silhouette
  • Steal Blood - increased skill power from 110 to 150 (enchanted +30 now has 180 power, was 140). Restores 50% HP (was 20%). Changed attack type from "non-elemental" to "dark".
  • Added new skill Unholy Weakness - decreases enemy resistance to unholy attacks by 25% (higher level of enchant Silhouette provides better chance to apply debuff).
Soulless
  • Can apply poison from regular attacks.
Reanimated Man
  • Enchant route Shield changed to Life.
Corrupted Man
  • Steal Blood - increased skill power from 110 to 150 (enchanted +30 now has 180 power, was 140). Restores 50% HP (was 20%). Changed attack type from "non-elemental" to "dark".
  • Added new skill Unholy Weakness - decreases enemy resistance to unholy attacks by 25% (higher level of enchant Corrupted Man provides better chance to apply debuff).
Mass Recharge - in addition to MP recovery, reduces skill MP consumption by 100% for 30 seconds.
Miracle - in addition to HP recovery, increases power of HP recovery magic by 100% for 30 seconds.
Purification Field - in addition to mass cleanse, increases resistance to debuff attacks by 30% for 30 seconds.
Purification Field can be learned also by Hierophant.
Mass Restoration - new active skill for Hierophant on level 79. Instantly restores 15% of Max HP for all nearby party members. Cooldown 15 seconds.
Divine Punishment - new active skill for Hierophant on level 40. Calls down the gods' retribution to inflict holy damage on the enemy using 40-72 Power added to M. Atk (depending on skill level).
Absolute Clarity - effect of HP recovery magic increased from 20% to 30%.
Thorn Root - decreased duration from 30s to 15s.
Lightning Barrier - additionally increases resistance to melee attacks by 10%.
Magical Backfire - can be also learned by Shilien Elder.
Restoration - new active skill for Shilien Saint on level 77. Recovers HP by 20%. Can be enchanted on Power or Recycle. (+15 Power recovers 35% HP). Cooldown 12 seconds (+15 Recycle = cd 6 seconds).
Soul Vortex - new active skill for Doomcryer at level 77. Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit is possible. Cooldown 15 seconds.
Soul Barrier - new self buff for Doomcryer at level 78. This is self buff. Spreads the soul's defensive barrier to increase your Resistance to bow attacks by 20% and M.Def. by 100% for 10 seconds. Can be enchanted on Time (Max duration 25s). Cooldown 45 seconds.
Burning Chop - additionally decreases enemy P.Atk and M.Atk by 23%.
Seal of Limit - decreased cooldown from 30s to 20s.
Seal of Blockade - decreased cooldown from 45s to 20s.
Ritual of Life - increased amount of CP recovered from 858 to 1287. Additionally increased amount of CP recovered when enchanted on Power (+30 Power = 1479 CP, was 986 CP).
The Honor of Pa'agrio - increased amount of CP recovered from 687 to 1030. Additionally increased amount of CP recovered when enchanted on Power (+30 Power = 1184 CP, was 789 CP).

How to get Skill Books
ClassLevel 79 skill
(Pagan/MoS at Ep.4)
Level 80 skill #1
(skill book drop RB Darion - Ep.5)
Level 80 skill #2
(skill book drop RB Typhoon - Ep.5)
Level 80 skill #3
(skill book drop RB Hannibal - Ep.5)
DuelistCounter RageMaximum Sonic ForceSonic RageWeapon Blockade
TyrantCounter CriticalMaximum Focus ForceRaging ForceMass Disarm
DreadnoughtCounter ShockRush ImpactDread PoolCursed Pierce
TitanExpose Weak PointEnuma ElishRushMadness of Pa'agrio
Hell KnightCorpse AbsorptionInsane CrusherShield Deflect MagicShield of Faith
Phoenix KnightChallenge for FateFlame IconShield Deflect MagicShield of Faith
Eva's TemplarIron ShieldTouch of EvaSummon Smart CubicShield of Faith
Shillien TemplarIron ShieldWrath of ShilenSummon Smart CubicShield of Faith
Swrod MuseProtection of FaithSong of PurificationReal TargetAnti Magic Armor
Spectral DancerProtection of FaithDance of BerserkerStigma of ShillienAnti Magic Armor
AdventurerShadow StepThrowing DaggerCritical WoundExciting Adventure
Wind RiderShadow StepThrowing DaggerWind StepWind Riding
Ghost HunterShadow StepThrowing DaggerHideGhost Walking
SagittariusMind's EyeFlame HawkSeven ArrowsBleeding Shot
Moonlight SentinelMind's EyeArrow RainStep BackMultiple Shot
Ghost SentinelMind's EyeGhost PiercingPainkillerDeath Shot
ArchmageFire Vortex BusterEnlightenment - WizardLeopoldArcane Shield
Mystic MuseIce Vortex CrusherEnlightenment - WizardDiamond DustArcane Shield
Storm ScreamerWind Vortex SlugEnlightenment - WizardEmpowering EchoArcane Shield
SoultakerSeed of DerangementEnlightenment - WizardVampiric MistServitor Share
Arcana LordServitor EvolutionExcessive LoyaltySummon Smart CubicServitor Share
Elemental MasterServitor EvolutionExcessive LoyaltySummon Smart CubicServitor Share
Spectral MasterServitor EvolutionExcessive LoyaltySummon Smart CubicServitor Share
CardinalTurn to StoneEnlightenment - HealerDivine PowerSublime Self-Sacrifice
HierophantTurn to StoneEnlightenment - HealerChain HealWord of Purification
Eva's SaintTurn to StoneEnlightenment - HealerMass VitalizeAbsolute Clarity
Shilien SaintTurn to StoneEnlightenment - HealerMass PurifyMental Impoverish
DoomcryerTurn to StoneEnlightenment of Pa'agrioGreat FurySoul Cleanse
DominatorTurn to StoneEnlightenment of Pa'agrioOnslaught of Pa'agrioSeal of Limit
Fortune SeekerBlazing BoostLucky StrikeEye for EyeSteal Divinity
MaestroShoulder ChargeFinal SecretFine TuningGolem Overload
 
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