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Constant Crash using aden GK

McCoy

Joined
Apr 16, 2014
Messages
27
cant teleport to any other city from aden i always got this crash report:

2014.4.17 19:48:52
OS : Windows7(32) 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz @ 3411 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 570 (3523)
PosCode : LS1(273) 146832:25839:-2013 8/1 [841540768839351983]

General protection fault!

History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- ObjectTestReach <- (GameEngine Transient.GameEngine) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop

wats the problem? i alrdy deleted the system folder for a fresh dowload and still cant port from GK.
 
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