nunopitbull
L2Dex Player
- Joined
- Apr 30, 2020
- Messages
- 13
Since I'm tired of beeing ignored on Discord, without even an informed opinion I'm leaving here my thoughs and opinions:
CANCELS and Arcane Protection:
They are fine. No need ot change anything EXCEPT the following:
Cancel rate: The cancel rate should randomly remove buffs. ATM its removing 5 buffs, not random, and almost at a 100% chance, not 30% like GMs say.
Arcane protection IS NOT WORKING. Arcane protection should help resist the cancel. ATM you buff it, and what it does is that Arcane protection DOESN'T DISSAPEARS. It remains every single time. Please fix Arcane Protection.
Archers and DAGGERS lethal rate:
Atm, this lethal rate is stupidly OP and was never seen in any server. PvP's last for nothing. You don't need skill to actually play a dagger in this server.
Is anything gonna be done about this?
Mages:
You nerfed mages to the ground on a chronicle that is Archer late game.
You decreased MCrtDmg from x4 to x3, and u decreased MCritChance from 100% max to 20%.
So, can any dev elaborate if WM augment is any good on SPS? Or even on necros/sorcs? Or do we reach those 20% on Wild Magic only?
Also, Siren Dance is saying its giving MAGICAL CRITIC DMG and not RATE like it should be - Please fix this.
Archers vs Mages balances:
Archers:
As this server progresses to evolve, fighters becomes more and more powerfull. ATM a PROPERLY BUFFED MAGE WITHOUT ZERK (and this means, sacrifcing some other buffs to have this kind of defense) takes around 3k-4k dmg (IF IT HITS ON SHIELD) from a QA + Baium Archer. So this means most mages are 2 shots.
Without BAIUM+ QA most archers are hiting 2.5-3k (IF IT HITS ON SHIELDS). That means 3 shots. Now multiply this by 4 archers assisting. You get my point. If they don't hit the shields they 1-2 shot. And not even gonna talk about rate of stuns landing + stupid rate of lethals.
I'm not even gonna talk about daggers for obvious overpower and unskilled server reasons.
Mages:
You nerfed: Bubbles, damage, "1" hit damage, M crit rate, m crt damage.
Bubbles: went for double cooldowns.
Damage: you can hit randomly high and low. From what I saw it cna have a stupid difference as 30% dmg. Thats liek activating Arcane Power! Ridiculous!
"1" Damage: Sometimes u hit for "1". Go figure why. Stupid IMO.
Problems you face: Stupid community who plays fighters and get hit high dmg by mages bc they have no idea how to buff themselfs and don't kite or start fight from 600 range and get canceled.
How to balance:
1) Add Song of Windstorm (SwordSinger) or better, add chant of protection (Warcryer) from Hellbound. - Since u nerfed McrtRate and Dmg. This is the least.
2) Remove that "high-low" dmg fluctuation from mages, and increase the MCrtRate to at least 30%. McrtDmg I could agree on. But MCrt Rate...why you have POwater then? Or WM Augments?...
3) Remove that "1" damage from amges. Why the helll...?
You decided to add nerfs in a beggining of the server, which everyone QQs about mages, like in every single server. You should know better. Now you need to re-balance stuff. Fast.
Aw, one last thing. Let's end this Aura Flash PvPs? How about we increase aura flash CD by one second? Or is this a topic for another thread?
I hihgly recomend and hope Archers/Daggers don't come QQ here pls, cause I'm not even gonna start talking about Bow enchanting rate on this server, which is ridiculous
If you gonna comment, at least make some constructive criticism, not to flame.
CANCELS and Arcane Protection:
They are fine. No need ot change anything EXCEPT the following:
Cancel rate: The cancel rate should randomly remove buffs. ATM its removing 5 buffs, not random, and almost at a 100% chance, not 30% like GMs say.
Arcane protection IS NOT WORKING. Arcane protection should help resist the cancel. ATM you buff it, and what it does is that Arcane protection DOESN'T DISSAPEARS. It remains every single time. Please fix Arcane Protection.
Archers and DAGGERS lethal rate:
Atm, this lethal rate is stupidly OP and was never seen in any server. PvP's last for nothing. You don't need skill to actually play a dagger in this server.
Is anything gonna be done about this?
Mages:
You nerfed mages to the ground on a chronicle that is Archer late game.
You decreased MCrtDmg from x4 to x3, and u decreased MCritChance from 100% max to 20%.
So, can any dev elaborate if WM augment is any good on SPS? Or even on necros/sorcs? Or do we reach those 20% on Wild Magic only?
Also, Siren Dance is saying its giving MAGICAL CRITIC DMG and not RATE like it should be - Please fix this.
Archers vs Mages balances:
Archers:
As this server progresses to evolve, fighters becomes more and more powerfull. ATM a PROPERLY BUFFED MAGE WITHOUT ZERK (and this means, sacrifcing some other buffs to have this kind of defense) takes around 3k-4k dmg (IF IT HITS ON SHIELD) from a QA + Baium Archer. So this means most mages are 2 shots.
Without BAIUM+ QA most archers are hiting 2.5-3k (IF IT HITS ON SHIELDS). That means 3 shots. Now multiply this by 4 archers assisting. You get my point. If they don't hit the shields they 1-2 shot. And not even gonna talk about rate of stuns landing + stupid rate of lethals.
I'm not even gonna talk about daggers for obvious overpower and unskilled server reasons.
Mages:
You nerfed: Bubbles, damage, "1" hit damage, M crit rate, m crt damage.
Bubbles: went for double cooldowns.
Damage: you can hit randomly high and low. From what I saw it cna have a stupid difference as 30% dmg. Thats liek activating Arcane Power! Ridiculous!
"1" Damage: Sometimes u hit for "1". Go figure why. Stupid IMO.
Problems you face: Stupid community who plays fighters and get hit high dmg by mages bc they have no idea how to buff themselfs and don't kite or start fight from 600 range and get canceled.
How to balance:
1) Add Song of Windstorm (SwordSinger) or better, add chant of protection (Warcryer) from Hellbound. - Since u nerfed McrtRate and Dmg. This is the least.
2) Remove that "high-low" dmg fluctuation from mages, and increase the MCrtRate to at least 30%. McrtDmg I could agree on. But MCrt Rate...why you have POwater then? Or WM Augments?...
3) Remove that "1" damage from amges. Why the helll...?
You decided to add nerfs in a beggining of the server, which everyone QQs about mages, like in every single server. You should know better. Now you need to re-balance stuff. Fast.
Aw, one last thing. Let's end this Aura Flash PvPs? How about we increase aura flash CD by one second? Or is this a topic for another thread?
I hihgly recomend and hope Archers/Daggers don't come QQ here pls, cause I'm not even gonna start talking about Bow enchanting rate on this server, which is ridiculous
If you gonna comment, at least make some constructive criticism, not to flame.